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	<title>Jordan Wood, Author at Broadly Textual Pub</title>
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		<title>Clark&#8217;s</title>
		<link>https://broadlytextual.com/2017/03/05/1666-2/</link>
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		<dc:creator><![CDATA[Jordan Wood]]></dc:creator>
		<pubDate>Sun, 05 Mar 2017 17:17:35 +0000</pubDate>
				<category><![CDATA[Living]]></category>
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		<guid isPermaLink="false">http://metathesisblog.com/?p=1666</guid>

					<description><![CDATA[<p>I’m at a local beer place. They have three dozen beers on draft and a menu that consists of roast beef, roast turkey, pickled eggs, and maybe sometimes beef stew. I am tired, I am breaking my alcohol fast, and I am trying to revise a shitty document into something less shitty so that when</p>
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<p>The post <a href="https://broadlytextual.com/2017/03/05/1666-2/">Clark&#8217;s</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>I’m at a local beer place. They have three dozen beers on draft and a menu that consists of roast beef, roast turkey, pickled eggs, and maybe sometimes beef stew. I am tired, I am breaking my alcohol fast, and I am trying to revise a shitty document into something less shitty so that when I meet with my adviser tomorrow I can look him in the eye without this defensive lump in my throat.</p>
<p>There’s a guy I can hear out by the bar. He sounds like he knows everyone here, but I’ve never seen him.</p>
<p>I haven’t written anything new in a couple hours. I’ve watched some car reviews instead. I ate my sandwich. I’ve had two beers which, because of my fast, feel like four. Maybe I’ve overshot it.</p>
<p>The loud guy sees my local sports team apparel. He initiates local sports team chant at point blank. There is no one around to help me, it’s just me alone, and this man needs a response. I <em>want</em> to oblige. I repeat local sports team chant but am quiet about it. He tries again. I am again quiet about it. Another time; I laugh mumble something about being worn out. He punches my arm and says “I didn’t know they made introverts in Buffalo” before taking a seat with some people who said they would be leaving in four, not five minutes.</p>
<p>The guy making my beef and cheddar says, “You hiding upstairs?”</p>
<p>“Yeah.”</p>
<p>“WiFi?”</p>
<p>“Mostly Word.”</p>
<p>“Work?”</p>
<p>“Yeah.”</p>
<p>“Cheers.”</p>
<p>I have watched four different car reviews: Honda S2000. Ford Focus ST. 1991 Honda CRX Si. Corvette C7. There’s a whole YouTube channel of these things that takes each of these cars as a case study in American masculinity. I cannot tell if any of this ironic. I am pretty sure it is, but I think if it isn’t, I probably still like these videos. I wonder what the loud guy drives.</p>
<p>My Word document reads:</p>
<p>“My project will argue</p>
<p>The Questions my project will answer are”</p>
<p>~ ~ ~ ~</p>
<p>In a year’s time the local beer place will have closed already, suddenly. I’ll be there on its final night sitting with colleagues and friends, new puppy getting passed around the table like a peace pipe. We’ll be sitting outside on some crappy metal chairs that will soon be sold off at a discount to pay the bar’s debts. The weather will still be warm and nobody will have that overworked look yet.</p>
<p>There are conflicting reports about the reason for the bar’s closure. The owner is getting too old for the restaurant game, the renovation of our downtown theater hasn’t driven as much traffic as expected, the space is too big, downtown parking is a pain in the ass, constant construction put a dent in their summer clientele, etc. I get the feeling, drinking a beer there outside, that this place just got tired. Thought it had gotten in shape after a long hiatus, went for the comeback, and found that our city had moved on. The mixed signals are unfortunate – it seemed like everyone was excited for the grand opening, buzz was solid, and the pickled eggs were good. I go in to order another drink; there are only a few taps left alive. A little ways down the bar from me a couple middle aged guys talk over their wives about how this all makes sense even though it’s a shame. They confess to the bartender that they didn’t get down here often enough. He shrugs, starts talking about a six-pack of craft beer from Vermont he recently got a hold of and talks about moving somewhere else. A different guy hands me my beer, puts it on my tab and I head back outside.</p>
<p>There have been a string of new restaurant openings here in the past year. Leihs downtown, a place called the Evergreen, Aster, The York; each one starts up with the energy of a gauntlet thrown, daring our city to let another establishment die off. Their menus are complicated and sporadically local. Utica greens and chicken riggies. None of them have wi-fi and a quiet corner to watch a YouTube man crack dirty jokes about Nathaniel Hawthorne and Lee Iacocca, which makes sense. That seems like it was a bad business model all along.</p>
<p>I’m nursing a stout that I don’t like very much because it’s all they have left. There aren’t any more beef and cheddars, no stew, no pickled eggs. Some people show up with take out Chinese, stay for a few minutes and move on back home after petting the pup.</p>
<p>~ ~ ~ ~</p>
<p>For now though, this place is open. My Word document currently says things like:</p>
<p>“Methodologically, I intend to approach this dissertation with feet firmly planted in that most traditional of literary practices, close reading.”</p>
<p>and</p>
<p>“I wonder, briefly, if Lara has misgivings about her short shorts.”</p>
<p>and</p>
<p>“Video games are the textual <em>lingua franca </em>of a networked society.”</p>
<p>I am throwing half cooked spaghetti at the wall and hoping it sticks. Loud local sports guy has left, it’s almost midnight. Some dudebros downstairs are arguing about how they would rank the Star Wars films in terms of quality. I suggest that <em>The Force Awakens</em> was way less fan servicey than the most recent <em>Star Trek </em>films and for that should be commended. They don’t agree and I go get a third drink before packing in my computer for the night.</p>
<p>The best thing about this local beer place is its ring toss game. In the dining room there are two brass hooks mounted to two different posts. A heavy metal ring hangs from a bit of string above the hooks. The goal here is to swing the ring in such a way that it settles into place on the hook instead of glancing off with a clang. It’s the perfect drunk game. There’s a sweet spot you have to feel out as the night goes on where you’re just tipsy enough to really feel the weight of that ring in your hand, but not so drunk that you can’t line up your shot. After the third beer I check to see where I am. First shot, miss, second shot miss, move to the other post, hole-in-one.</p>
<p>I feel good. Think, the fact of this place proves this city isn’t all bad. Think, as long as this place stay open there’s a chance I’ll finish this degree. It’s cold outside, it’s January. The temperature gives me hiccups as soon as I step outside. The tables have been put away because who wants to sit outside on a night like this?</p>
<hr>
<p>Jordan Wood is a Ph.D. candidate at Syracuse University where he writes about video games and other things.</p>
<p>The post <a href="https://broadlytextual.com/2017/03/05/1666-2/">Clark&#8217;s</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1666</post-id>	</item>
		<item>
		<title>The Rhythms of Limitation: Learning about Self-Care in &#8220;Stardew Valley&#8221;</title>
		<link>https://broadlytextual.com/2017/02/25/the-rhythms-of-limitation-learning-about-self-care-in-stardew-valley/</link>
					<comments>https://broadlytextual.com/2017/02/25/the-rhythms-of-limitation-learning-about-self-care-in-stardew-valley/#comments</comments>
		
		<dc:creator><![CDATA[Jordan Wood]]></dc:creator>
		<pubDate>Sat, 25 Feb 2017 22:29:37 +0000</pubDate>
				<category><![CDATA[Playing]]></category>
		<category><![CDATA[affect]]></category>
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		<guid isPermaLink="false">http://metathesisblog.com/?p=1662</guid>

					<description><![CDATA[<p>It’s six in the morning, on the dot, and Pabu wakes like a cuckoo, leaping out of bed, suspenders already clipped on, to face the day. It’s windy outside. Leaves of orange, red, and yellow are dense in the air and Pabu makes his way from his modest front porch to the neighboring coop, almost</p>
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<p>The post <a href="https://broadlytextual.com/2017/02/25/the-rhythms-of-limitation-learning-about-self-care-in-stardew-valley/">The Rhythms of Limitation: Learning about Self-Care in &#8220;Stardew Valley&#8221;</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It’s six in the morning, on the dot, and Pabu wakes like a cuckoo, leaping out of bed, suspenders already clipped on, to face the day. It’s windy outside. Leaves of orange, red, and yellow are dense in the air and Pabu makes his way from his modest front porch to the neighboring coop, almost as big as his own home though it houses only a few chickens. Their names are Lady, Sweetie, and Mama; they each laid one egg in the overnight. The brown egg is enormous &#8211; double the size almost of the others. Pabu greets each chicken like a friend. The chickens regard him affectionately and seem happy. He leaves the coop, opens the chicken sized door beside the human-sized one, and heads out into the rest of the day, maybe to dig in the mines, maybe to fish on the coast, maybe to check in on his friend Leah who he has come to hope thinks of him when she makes her charming, if provincial, paintings.</p>
<p>Pabu has lived in a hidden away corner of the world called Stardew Valley, just outside the small fishing village of Pelican Town for almost a year. Fall is winding down, and despite his recent arrival, his spread of crops, jams, and gems from the mine took second place at the Harvest Festival, just behind Pierre the local shop owner who struggles to stay afloat in the face of a new mega-chain grocery in town. Not long ago Pabu worked a futureless office job, cliched in its anonymity and deadening effect on the soul. Desperate for an out Pabu reached for envelope from his grandfather, like a lapsed Baptist reaching for a disused Bible, and found therein the deed to a dilapidated farm. Feeling himself sinking in the malaise of American corporate rhythms, Pabu took hold of his grandfather’s lifeline and departed for the old, out of shape farm that was his birthright.</p>
<p>Pabu is a character in <em>Stardew Valley</em>, a video game made by a single developer that released almost exactly a year ago. More to the point, Pabu is a character in <em>my </em>game of <em>Stardew Valley</em>, no one else’s. I chose his swoopy hair, gave him and his dog, Naga, names from my favorite TV show, and dressed him in suspenders that he never, ever takes off. Details on Pabu are sketchy. At the outset of the game I knew nothing about him other than his dissatisfaction with life in the big city and his relative inexperience with agrarian work. Like many, many other games character customization helped forge a slim bond between myself and Pabu, but the rich inner life that I have come to know in Pabu comes from sharing in his pastoral rhythms for dozens of hours. These rhythms are mundane and restrictive and yet evoke a broad sense of possibility with each new sunrise. <em>Stardew Valley </em>transforms restriction into freedom, such that despite its limited scope &#8211; there are no cataclysms to stop, no world ending villains to defeat &#8211; it can feel daunting in its openness.</p>
<p>This is because the only hard limits <em>Stardew Valley</em> puts on you, the player, are in the form of time and exertion. While you can play <em>Stardew Valley</em> forever, continuing to develop your farm and your relationships to the people of Pelican Town for decades, each day lasts only a certain amount of time. No matter what, Pabu always wakes up at 6 am. The latest Pabu can go to bed is 2 am at which point if I haven’t gotten him back to bed he’ll simply pass out where he stands. Ideally, I try to get Pabu to bed between 11 and midnight so he has enough sleep to get him through the next day. This sleep schedule means that each day only has a limited number of hours with which to work. Alongside those limited hours Pabu is further constrained by his own limited reserves of energy. Almost every action in <em>Stardew Valley </em>uses up your character’s energy, such that no matter how quickly I move from place to place, there is a hard limit on how much Pabu can accomplish. Sleep replenishes that energy, but it only fills back up if enough sleep has been had. If Pabu works too hard, he’ll collapse of exhaustion and wake up sheepishly in his own bed the next morning with a letter of admonishment from a kind passerby who got him home.</p>
<p>These hard limitations are part of what gives <em>Stardew Valley</em> its profound sense of rhythm. The passage of time and the depletion of energy operationalize in clear, unambiguous terms our own limits as people, laborers, and friends. If I push Pabu too hard the game simply says “stop.” Because of this I know Pabu’s limits exactly. I know when it is ok to dig down just one more level in the mine and when to call it a day and head to the saloon. <em>Stardew Valley</em> trains you to be attentive to the needs of your character, to remember their humanity, and to filter your own relationship to the farm and Pelican Town through your character’s capacities instead of your own. Simple though they may be, the daily structure and limited energy of <em>Stardew Valley</em> are profoundly humane game mechanics that force us to recognize the people for whom farms, food, and labor are for. What, after all, is the point of abandoning the coprorate world if the pastoral is unable to bring any peace?</p>
<p>Self-care has become a somewhat contentious buzzword in the year that <em>Stardew Valley</em> has been available. Self-care is a way to talk about how to make sure that in the midst of your work, your relationships, and your politics you do not forget the borders of your own body. Some have argued that self-care is nothing more than the indulgent entitlement of millennials who don’t want to work as hard as their forbears. <em>Stardew Valley </em>teaches us otherwise. When Pabu wakes up in the morning after a fresh seven hours, energy meter replenished, watering can in hand, the day stretches before us in all its rich possibility. I know that though we can’t do everything today, we can do some things, and those things will be good and worthwhile. They are worthy because I have chosen to do them. Among many other options I have chosen to fish, or to talk, or to wander and forage instead of something else. Knowing Pabu’s limitations as I do means that every choice is consciously made. Even the decision to do not much, to, for instance on a rainy day, simply pay Leah a visit and maybe give her a flower from Pabu’s garden, is an attentive one. And if the day slides by without any tangible production, <em>Stardew Valley </em>refuses to punish you. It simply says, “go to sleep, and see what the new day brings.” For Pabu, there is always work to be done, but none of the work exhausts because it is all work that he knows he can do, he knows he has time for, and he knows he has chosen for himself.</p>
<p>For sure, parts of <em>Stardew Valley </em>are escapist in their nostalgia. At first glance it seems to long for a bygone nowhere of rural America and its retro pixel art aesthetic evokes an innocent time for video games when we were children yelling at each other for a turn on the controller, not doxxing feminists on Twitter. But <em>Stardew Valley</em> is careful to puncture those nostalgic tableaus. Not all is well here. Penny must bear with her verbally abusive alcoholic mother, living conspicuously in the only trailer in town. Harvey, the town doctor, worries constantly about his own job security and his inability to integrate socially with his peers. Clint the blacksmith sometimes stays in the Saloon until 1 am, sitting by himself, because he both cannot bear to talk to Emily who he loves and cannot bear to not talk. Pastoral though it may be, <em>Stardew Valley </em>refuses to offer the farm life as the panacea to postmodern ennui, and instead points to carefully cultivated, humane attention to the needs of people, whatever they may be. This is what self-care means, and this is why, I suspect, <em>Stardew Valley</em> has been so well received in a year where everyone has found themselves exhausted and exasperated by their world. The rhythms of <em>Stardew Valley</em> are not really about crops or livestock. They are about staging a “revolt against the homilies of this world.”<a href="#_ftn1" name="_ftnref1">[1]</a> They are about breathing, listening, and what it means to live another day.</p>
<p><a href="#_ftnref1" name="_ftn1">[1]</a> “Paul’s Case” by Willa Cather</p>
<p>The post <a href="https://broadlytextual.com/2017/02/25/the-rhythms-of-limitation-learning-about-self-care-in-stardew-valley/">The Rhythms of Limitation: Learning about Self-Care in &#8220;Stardew Valley&#8221;</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1662</post-id>	</item>
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		<title>HIGH ENERGY: Political Feeling on /r/The_Donald</title>
		<link>https://broadlytextual.com/2017/02/18/high-energy-political-feeling-on-rthe_donald/</link>
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		<dc:creator><![CDATA[Jordan Wood]]></dc:creator>
		<pubDate>Sat, 18 Feb 2017 15:28:21 +0000</pubDate>
				<category><![CDATA[Living]]></category>
		<category><![CDATA[affect]]></category>
		<category><![CDATA[donald trump]]></category>
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		<category><![CDATA[Politics]]></category>
		<guid isPermaLink="false">http://metathesisblog.com/?p=1658</guid>

					<description><![CDATA[<p>[A Gulf of Feeling] A while back a woman named Kellyanne Conway took to the airwaves to explain why the man she works for, President Donald J. Trump, began his administration with an easily verifiable lie about the size of his inaugural peni-I mean crowd. Her interviewer, Chuck Todd, asked why the president would choose</p>
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<p>The post <a href="https://broadlytextual.com/2017/02/18/high-energy-political-feeling-on-rthe_donald/">HIGH ENERGY: Political Feeling on /r/The_Donald</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
]]></description>
										<content:encoded><![CDATA[[A Gulf of Feeling]
<p>A while back a woman named Kellyanne Conway took to the airwaves to explain why the man she works for, President Donald J. Trump, began his administration with an easily verifiable lie about the size of his inaugural peni-I mean crowd. Her interviewer, Chuck Todd, asked why the president would choose to initiate his official relationship to the public and the press with such an apparently petty moment of self-aggrandizement. What followed was a defining moment of national incredulity when Kellyanne suggested that the press had one set of facts and spokesperson Sean Spicer gave the world some of his own “alternative” ones.</p>
<p>Except not everyone was incredulous. As has been the story for much of last year’s election and the first month of Trump’s presidency, there is an enormous gap in feeling between Trump’s supporters and his detractors on the things he says. I say “feeling” because the distance between the pro- and anti-Trump camps is primarily a sentimental one. Kellyanne’s alternative facts are divisive not because they are in and of themselves outrageous, but because they have failed to inspire a universally incredulous response from the electorate. One common criticism of the left as it exists in the United States is that it lacks imagination for the future &#8211; since the sixties it has had a hard time seeing political possibility outside the confines of global capital and centrist organizing. Trump’s win has highlighted a different failure of the left’s imagination, however: a failure to imagine how someone &#8211; anyone &#8211; could be ok with the Donald as president.</p>
<p>To be clear, there have been many, <em>many</em> attempts to explain the Donald’s continuing and often mystifying support. You’ve likely encountered some of these explanations: the growing legitimacy of white supremacy as public discourse, the rising tide of authoritarian fascism, electoral meddling by foreign powers, the backlash of a disenfranchised white working class against a global economy that has passed them over, the failure of feminism as an intersectional project, etc. etc. There is good reason to spend time considering each of these lines of argumentation, and it seems likely that to a certain extent, they each help us understand why Mr. Trump won the election. Where they do not help us, however, is in understanding what sustains the intense support the Donald still enjoys from a certain subset of his online constituents despite what has been by virtually all accounts a disastrous first month in office. President Trump rides on communities of support whose defining attributes are not a shared set of ideological tenets but a carefully cultivated mélange of highly motivating feelings expressed through a sophisticated, fluid, and often arcane vocabulary.</p>
<p>What follows then is an attempt to use one of the more prominent gathering places for Trump supporters online &#8211; reddit.com/r/the_donald &#8211; to think about that seemingly unbridgable affective gap between “us,” the incredulous ones, and “them,” the hardcore “centipedes”<a href="#_ftn1" name="_ftnref1">[1]</a> that have for nearly a year given rabid Trumpish fandom pride of place on one of the Internet’s most frequently visited destinations. A couple quick caveats. First, I do not believe that the folks on /r/the_donald represent the majority of Trump voters, and I am uninterested in trying to forge that connection. Trump’s popularity has always been driven by a hardcore minority and a relatively passive bunch of hangers-on who either out of Clinton-phobia or belief in the dogmas of “business sense” went along for the ride. Minority or majority, either way, their high visibility, high impact discursive tactics have always been the driving source of Trump’s reactionary brand of populism, and therefore warrant our attention. Second, this piece is in no way an attempt to build a bridge across that gap of sentiment. There are more than enough white liberal dudes already calling for the abandonment of “identity politics” in order to recapture the centrist voter, as though we must accept institutional racism and misogyny as the cost of doing business in democratic governance. Instead, by exploring and accounting for the affective economies of Trumpish Internet communities, I hope to help us understand the limits of reasoned debate in our political climate, the emptying of language in the era of the Donald, and the seductive appeal of belonging to hype.</p>
[NSFC: Not Safe For Cucks]
<p>CUCKOLD</p>
<p>NOUN: the husband of an adulteress, often regarded as an object of derision</p>
<p>VERB: (of a man) make (another man) a cuckold by having a sexual relationship with his wife. (of a man’s wife) make (her husband) a cuckold.</p>
<p>Of the unlikely linguistic phenomena surrounding Trump’s ascendency, the resurrection of cuckold, or “cuck,” out of the Chaucerian haze to prominence might seem the most baffling. And yet on /r/the_donald, cuck has become a crucial tool for managing the affective relation between themselves and the rest of the world. To talk about cucks in the Donald’s world is to apply the shame of being un-manned to those who have not yet realized the glorious truth of God Emperor Trump<a href="#_ftn2" name="_ftnref2">[2]</a>. To be a cuck is to be a dupe; it is to be made a bitch of by those you trust. Cuck is the opposite of woke or red-pilled. If you are a cuck you cannot be trusted in even the most basic cognitive or social tasks and you are probably a degenerate yourself &#8211; why else after all would you fail to secure your own wife? Must be because your dick doesn’t work, or worse, because you are a faggot.</p>
<p>Cuck collapses a rather run-of-the-mill political accusation, that your opponents are easily manipulated and blind, into a broader ecosystem of hypermasculine sexual prowess. Nowhere is this clearer than in the tagging system for posts on /r/the_donald. Reddit uses tagging to inform users about the content of a link before they click it, and moderators of individual subreddits are empowered to create their own sets of tags that cater to the specific needs of that community. One of the more popular tags on /r/the_donald is NSFCucks: Not Safe For Cucks. This, of course, plays on the widely used acronym NSFW (Not Safe For Work) which generally denotes pornographic material that your workplace might find objectionable. Like pornography, which purports to tell a naked truth, NSFCucks material offends by violating the norms that guide a cuck’s belief system. Material tagged NSFCucks is material the community deems to be “triggering,” like this post where a member of the community brags about firing seven employees who participated in this week’s #DayWithoutImmigrants protests. [Link: https://www.reddit.com/r/The_Donald/comments/5uk6md/i_fired_7_employees_across_3_different_states/] This is the second marker of the cuck: misguided empathy. Community member TrumpIsAHero asserts his non-cuck status by brushing off the tears of his newly fired employees with one word: “SAD!”</p>
<p>The many flexible applications of “cuck” have the added effect of securing a tight loop of mutual re-affirmation. To frame gullibility as emasculating shame is to ensure that a community never allows itself to be put in a position of admitting wrong. The intellectual superiority of /r/the_donald is secured not by strength of argumentation or even repetition of dogma, but by an emotional ecosystem built around expelling, deriding, and exposing the cuck in all his embarrassing nakedness. This is why trolling has been an essential tool of the online Trumper &#8211; it ensures at all costs that the cuck stays outside of their midst while soliciting moral and intellectual indignation that confirms the in-group beliefs about how cucks behave. You can see this commitment to trolling the cucks as a foundational community ethos as easily as organizing /r/the_donald by all-time upvoted posts, all of which were therefore visible on /r/all, the website’s public facing front page. The vast majority are simply pictures of Donald Trump’s face with headlines like “CAN’T STUMP YOUR PRESIDENT TRUMP” or “Hey admins, we found a picture of your wife’s boyfriend’s president!”</p>
<p>Finally, this discursive economy causes /r/the_donald to have some strange and surprising infatuations in apparently unrelated arenas. For instance, the recent disputes between popular YouTuber PewDiePie, Google, and Disney has made quite a stir on /r/the_donald. [Link: <a href="https://www.reddit.com/r/The_Donald/comments/5u6nro/pewdiepies_channel_just_pretty_much_red_pilled/">https://www.reddit.com/r/The_Donald/comments/5u6nro/pewdiepies_channel_just_pretty_much_red_pilled/</a>] After PewDiePie’s recent “Death To All Jews” stunt for his Youtube channel, Google and Disney cut official ties with the entertainer, a move that folks at /r/the_donald believe exposes their own cuckishness to millennials who now will see social justice issues for what they are: shallow, meaningless political correctness enforced by oversensitive SJWs that can’t take a joke.</p>
[WINNING]
<p>It isn’t all negative affect and insults in Trumpland, however. In fact, much of /r/the_donald can only be described as HIGH ENERGY, yet another of the subreddit’s many content tags. And as effective as cuckoldry is at conjuring the <em>feels</em> of a strong community, it is this notion of high energy that goes the farthest in explaining why you might feel a little mad like I now do after spending some time visiting these communities online.</p>
<p>HIGH ENERGY describes the momentum of the movement. It speaks to a kind of manifest destiny that underwrites communities like /r/the_donald who see their rise to power as a sort of karmic reckoning for the accumulation of wrongs perpetrated by SJWs, the liberal media, and the corrupt Democratic establishment. HIGH ENERGY always smacks of inevitability. It can also be a sort of community resource to be shared among like minded movements, as in “Brexit, take my HIGH ENERGY,” and in this way HIGH ENERGY signifies the broader linkage of authoritarian, xenophobic movements across the globe. Your post might be HIGH ENERGY if it gets to the top of Reddit by gaming their algorithm. Your post might also be HIGH ENERGY if it screenshots a particularly zesty tweet from the new Commander-in-Chief.</p>
<p>HIGH ENERGY posting asserts victory before it happens, and in the assertion, brings victory into the present. It’s not so much an act of faith as of radical prophecy. Trust in the Donald because he has already won. You can see that he has already won (and will continue to win) by how much the community asserts that winning in the now. You can see already the way this inverts the cuck, whose emasculation at the hand of feminists and identitarians have left him with low energy, while loyalty to Trump promises a pathway to recaptured virility. This is what is meant by Make America Great Again. As long as America is low energy, as long as it has been cucked into submission by things apology tours and Black Lives Matter, it will languish, impotent and frail. HIGH ENERGY is the prescription. It is winning by fiat, and it is why Bill Maher’s brand of platform-providing liberal discourse can never counter a movement like the Donald’s. It is why we did not in fact share a moment of national incredulity at Kellyanne Conway’s interview. It is why for many in the center and on the left this entire election has felt so jarring, like they don’t recognize the world they live in anymore. Where we might want to think of policy and governance as a question of facts, argumentation, clash, and money, places like /r/the_donald wash all of that away with a seemingly unassailable network of feeling.</p>
<p>To belong on /r/the_donald you don’t need to hold any particular policy position at all. Holding policy positions is simply a strategic error to the online Trumper because it exposes you to a world of argumentation and a mode of knowledge production that works for the cucks. Much better to model your communities on Donald’s own style of debate, which is to say, not a style of debate at all, but a relentless assertion of supremacy. There was no shared moment of national incredulity because there has been a sea change in what politics consists of. There is a gulf of sentiment because one group, the incredulous ones, believes they derive feeling from reason, and the other asserts, <em>prima facie</em>, the feeling as ground zero. If there is to be a sustained resistance, and if it is to be at all effective instead of ending in yet another splintering of the leftists, liberals, and centrists of our country, we have to begin with some assertions of our own.</p>
<p><a href="#_ftnref1" name="_ftn1">[1]</a> A self-assigned designation for Trump supporters online. Derives from episode 4 of the Can’t Stump the Trump Youtube series.</p>
<p><a href="#_ftnref2" name="_ftn2">[2]</a> One of many favored designations for President Trump on /r/the_donald</p>
<hr />
<p>Jordan Wood is a Ph.D candidate at Syracuse University where he writes about video games and other things.</p>
<p>The post <a href="https://broadlytextual.com/2017/02/18/high-energy-political-feeling-on-rthe_donald/">HIGH ENERGY: Political Feeling on /r/The_Donald</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
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		<title>Things you think about when you’re in the ICU holding your dad’s hand and he’s still under anesthesia from open heart surgery but he opens his eyes for the first time</title>
		<link>https://broadlytextual.com/2017/02/10/things-you-think-about-when-youre-in-the-icu-holding-your-dads-hand-and-hes-still-under-anesthesia-from-open-heart-surgery-but-he-opens-his-eyes-for-the-first-time/</link>
					<comments>https://broadlytextual.com/2017/02/10/things-you-think-about-when-youre-in-the-icu-holding-your-dads-hand-and-hes-still-under-anesthesia-from-open-heart-surgery-but-he-opens-his-eyes-for-the-first-time/#comments</comments>
		
		<dc:creator><![CDATA[Jordan Wood]]></dc:creator>
		<pubDate>Fri, 10 Feb 2017 21:59:54 +0000</pubDate>
				<category><![CDATA[Living]]></category>
		<category><![CDATA[creative nonfiction]]></category>
		<category><![CDATA[empathy]]></category>
		<category><![CDATA[memory]]></category>
		<guid isPermaLink="false">http://metathesisblog.com/?p=1647</guid>

					<description><![CDATA[<p>Note: When I agreed to write for Metathesis this month I planned on starting off with something strident, political, and sharp. I had this series all planned out about football and fascism, “third way” pro-lifers, and Stardew Valley in the age of Trump. Maybe I’ll revisit these before months’ end, but I did not count on</p>
<div class="read-more-wrapper"><a class="read-more" href="https://broadlytextual.com/2017/02/10/things-you-think-about-when-youre-in-the-icu-holding-your-dads-hand-and-hes-still-under-anesthesia-from-open-heart-surgery-but-he-opens-his-eyes-for-the-first-time/" title="Read More"> <span class="button ">Read More</span></a></div>
<p>The post <a href="https://broadlytextual.com/2017/02/10/things-you-think-about-when-youre-in-the-icu-holding-your-dads-hand-and-hes-still-under-anesthesia-from-open-heart-surgery-but-he-opens-his-eyes-for-the-first-time/">Things you think about when you’re in the ICU holding your dad’s hand and he’s still under anesthesia from open heart surgery but he opens his eyes for the first time</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>Note</strong><em>: </em>When I agreed to write for <em>Metathesis </em>this month I planned on starting off with something strident, political, and sharp. I had this series all planned out about football and fascism, “third way” pro-lifers, and <em>Stardew Valley</em> in the age of Trump. Maybe I’ll revisit these before months’ end, but I did not count on how tired I would feel by the first few weeks of our new regime, nor how acutely I would sense the Internet’s saturation with thinkpieces on yet another new advancing horror to resist. These last several weeks have felt inhumane to me in a vague way, not because of any great suffering on my part, but because the relentless grief and anger that the rise of white nationalism to our country’s highest offices inspires has a deadening effect on the senses. In that spirit, I want to share something that, at least in the reading, feels more humane to me.</p>
<hr />
<p>That it makes sense why they need to lower a person’s body temperature to 92 degrees for such a major surgery but it still feels awful holding his frigid hand.</p>
<p style="text-align: center;">~ ~ ~</p>
<p>That his hands and feet are swollen, so swollen the skin feels stretched like a cheap water balloon.</p>
<p style="text-align: center;">~ ~ ~</p>
<p>A conversation you had in the days leading up to the surgery. You didn’t talk much — he wasn’t too forthcoming about his feelings and your attempts to solicit anything from him felt trite and obvious.</p>
<p><em>How are you feeling? Well I had a heart attack and doctors are about to break my sternum open, run all my blood through an external pump while my heart gets cut up, so pretty bad I guess.</em></p>
<p>So you don’t have that conversation, and instead, after a while, you ask him something more open-ended and he tells you that it’s weird to be on a hospital bed surrounded by family so soon after burying his own dad. You think about both scenes. With his dad, there were no father/son conversations at all. Grandpa’s shallow breaths were slow and quiet; everyone in the room traded stories in hushed, laughing tones about the shared violence of their childhoods. Snow piled up on the deck furniture outside the sliding doors of his hospice room. Different with your dad. There is a lot of worry, a little self reflection, and a lot of middling conversation that helps stave off the heaviness of futurity and risk. Not like with grandpa who was practically already gone. Your dad’s well enough to make the waiting hurt. With your dad, the room is smaller, and there’s a roommate who’s a lot older and has just had the same surgery your dad is going to have. The roommate dies overnight.</p>
<p style="text-align: center;">~ ~ ~</p>
<p>You think his trimmed beard doesn’t look that bad at all and that his chin is way less recessed than your mom says it is.</p>
<p style="text-align: center;">~ ~ ~</p>
<p>The thing about your dad is you feel like if you had lived his life you’d have a lot more to share with your kids when they visit.</p>
<p style="text-align: center;">~ ~ ~</p>
<p>His eyes open and you get the sense that maybe they shouldn’t open yet. His eyes bulge. You think he looks confused. When your mother cries he looks concerned, maybe a little guilty. You wonder about your own cholesterol and look at your wife. One of your sisters starts to cry too though not the one you expect.</p>
<p style="text-align: center;">~ ~ ~</p>
<p>You think about that breathing tube.</p>
<p style="text-align: center;">~ ~ ~</p>
<p>You don’t feel regret but an adjacent feeling about not talking to him more before the surgery. You wonder when the last time was that you both had an extended conversation about something you mutually felt was important and that was not triggered by a family crisis. You’re both people who like to argue, like to be right, but you’ve stopped arguing with any regularity, in part because it stresses your mom out, but also because it’s hard work and makes you feel a little depressed. You always get the sense that he thinks you’re patronizing him. But when the arguing went away, so did the sense of intimacy. You figure the last conversation like that must have been five or so years ago in Canandaigua at a bar you had been to once with some old friends from high school. They have good dark beer on tap which gets dad tipsy fast but makes him feel good because its darkness signifies legitimacy. It’s about forty minutes from where you live and forty minutes from where he lives. Feels more like neutral ground than most places. You initiated under the pretense of catching up, which was true, but also because you had two things to disclose, one religious and you thought minor, the other academic and you thought more serious. He saw it the opposite way. You disagreed but didn’t feel angry. You felt respected and friendly.</p>
<p style="text-align: center;">~ ~ ~</p>
<p>There was that time — it comes back now, flies by unsolicited — when you were a kid, who knows how old, young, and were getting ready to play in the snow outside (a loop forward to that hospice room). It was a process and dad was helping out. Sweatpants. Wool socks over sweatpants. Flannel. Sweatshirt. Snowpants, zip, clip, clip. Jacket, go Bills. Gloves. Here you got hung up. Your fingers won’t go into the right spot. They kept slipping into a space between the glove’s shell and the fuzzy lining and you were hot and whiny already, itching to get outside, climb the hill from the plow, make angels, play with next-door-neighbor Sarah. Sisters already outside. Dad’s trying to help, shoving, pulling, telling you to push. Then you’re crying and dad yells, incredibly, “be a man.” You remember him saying be a man a few times but it might just be echoes in the remembering. You cry harder, say, I’m just a kid not a man.</p>
<p style="text-align: center;">~ ~ ~</p>
<p>Think about how bad it feels to have come so close to losing dad and not given him a grandkid yet. Think about what a bad reason that is to have a kid. Think about futurity in the academic sense, the bad politics of the nuclear family, and dysfunction, but still you consider bargaining with God about letting dad pull through if you both would just make a kid finally.</p>
<p style="text-align: center;">~ ~ ~</p>
<p>Why you remembered the incident with the glove.</p>
<p style="text-align: center;">~ ~ ~</p>
<p>An uncanny, happy intensity when he squeezes back in response to your squeeze.</p>
<p style="text-align: center;">~ ~ ~</p>
<p>Think about kissing him on the forehead, remember you performed the same ritual for his dad as he lay on his deathbed, and then again in his casket. Decide not to here. Superstitious.</p>
<p style="text-align: center;">~ ~ ~</p>
<p>Mostly just you wanting. Want him to be comfortable. Want him to feel ok again. Want him to not die. Want him to have to face the fallout of his choices. Want to be able to yell at him. Want him to be honest with you. Want your relationship with him to be less angsty. Want him to not have to feel bad about the stuff you think he should probably feel bad about. Want to recapture a common ground. Want to not put your own partner through this mess of tubes and numbers and sutures. Want to not have to talk to people about this experience. Want to leave. Want to not cry. Want him not to die. Want and want and want.</p>
<p style="text-align: center;">~ ~ ~</p>
<p>The nurse talking about fluids and temperatures and involuntary twitches due to the sedation starting to wear off.</p>
<p>You think about what it means that he looks beautiful.</p>
<p><em> </em></p>
<p><em>Thanks to Charles Matthew Petrie, Rachel Elizabeth Arrieta, and John Stadler for their invaluable feedback.</em></p>
<hr />
<p>Jordan Wood is a Ph.D candidate at Syracuse University where he writes about video games and other things.</p>
<p>The post <a href="https://broadlytextual.com/2017/02/10/things-you-think-about-when-youre-in-the-icu-holding-your-dads-hand-and-hes-still-under-anesthesia-from-open-heart-surgery-but-he-opens-his-eyes-for-the-first-time/">Things you think about when you’re in the ICU holding your dad’s hand and he’s still under anesthesia from open heart surgery but he opens his eyes for the first time</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1647</post-id>	</item>
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		<title>Cortana: Gender Devolved</title>
		<link>https://broadlytextual.com/2015/09/24/cortana-gender-devolved/</link>
		
		<dc:creator><![CDATA[Jordan Wood]]></dc:creator>
		<pubDate>Fri, 25 Sep 2015 00:35:07 +0000</pubDate>
				<category><![CDATA[Playing]]></category>
		<category><![CDATA[criticism]]></category>
		<category><![CDATA[Feminism]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[sexuality]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[videogames]]></category>
		<guid isPermaLink="false">http://metathesisblog.com/?p=520</guid>

					<description><![CDATA[<p>For many, the summer’s release of Windows 10 marked a return to form for the venerable series of PC operating systems. It minimized the presence of the much reviled “Metro” styling, restored the Start menu to its former prominence, and made the OS free to anyone who already had either Windows 7 or 8 installed.</p>
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<p>The post <a href="https://broadlytextual.com/2015/09/24/cortana-gender-devolved/">Cortana: Gender Devolved</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>For many, the summer’s release of Windows 10 marked a return to form for the venerable series of PC operating systems. It minimized the presence of the much reviled “Metro” styling, restored the Start menu to its former prominence, and made the OS free to anyone who already had either Windows 7 or 8 installed. One software feature, however, cited a return of another kind &#8211; Cortana, previously the sarcastic AI companion to the Master Chief in the <em>Halo</em> series of video games, arrived to Windows 10 as its “virtual assistant.” Cortana, like its voice-activated counterpart over at Apple, Siri, is essentially a glorified search engine crossed with a task manager that was then given a computerized (and feminized) voice. In Windows 10 you can just as easily use your search bar to find a file as to find out what kind of music Cortana likes. Which, if you’re wondering, is apparently “emo-hard-core-diva-dubstep.”</p>
<p>While Cortana was making her way back onto screens and into the speakers of Windows 10 early adopters, I was making my own return to the game in which she first made her appearance, <em>Halo: Combat Evolved</em>. I could go on for pages and pages about how much that game meant to me as a 14-year-old kid with his first video game console. Some of my most treasured video game memories come from my original playthroughs of <em>Halo: CE. </em>Often cited as the definitive proof that first person shooters could survive on the console instead of primarily being a PC phenomenon, <em>Halo</em> excelled at creating thrilling set pieces within a rich universe that alternated from beautiful to terrifying to hilarious. These moments, upon my nostalgic return to the game, were as vibrant and dynamic as I remembered them. What I did not account for, however, was the steadying presence that the mostly body-less Cortana provided amidst the bright colors and chaos.</p>
<p style="text-align:center;"><div class="embed-container"><iframe class="youtube-player" width="560" height="315" src="https://www.youtube.com/embed/SJGzcKc9wt8?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></div>
<p style="text-align:center;"><em>Cortana keeps you oriented in an alien world</em></p>
<p>As I re-played <em>Halo: CE,</em> it struck me as simultaneously bizarre and fitting that Cortana should re-surface not as a character but as a software feature in the Windows ecosystem. My freshest memories of Cortana were from the latter <em>Halo</em> games, games where the AI character had begun to resemble more conventional narrative tropes of damsels in distress. Correspondingly, those more recent games &#8211; <em>Halo 4</em> in particular &#8211; feature a version of Cortana whose holographic body appeared more solid, more curvy, and more <em>physically</em> present than previous iterations.</p>
<p><a href="https://egosu.files.wordpress.com/2015/09/cortana4.jpg"><img data-recalc-dims="1" fetchpriority="high" decoding="async" data-attachment-id="521" data-permalink="https://broadlytextual.com/2015/09/24/cortana-gender-devolved/cortana4/" data-orig-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/cortana4.jpg?fit=1280%2C720&amp;ssl=1" data-orig-size="1280,720" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Cortana4" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/cortana4.jpg?fit=300%2C169&amp;ssl=1" data-large-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/cortana4.jpg?fit=1024%2C576&amp;ssl=1" class="alignnone size-medium wp-image-521" src="https://egosu.files.wordpress.com/2015/09/cortana4.jpg?w=300&#038;resize=300%2C169" alt="Cortana4" width="300" height="169" srcset="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/cortana4.jpg?w=1280&amp;ssl=1 1280w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/cortana4.jpg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/cortana4.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/cortana4.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/cortana4.jpg?resize=720%2C405&amp;ssl=1 720w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/cortana4.jpg?resize=580%2C326&amp;ssl=1 580w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/cortana4.jpg?resize=320%2C180&amp;ssl=1 320w" sizes="(max-width: 300px) 100vw, 300px" /></a> <a href="https://egosu.files.wordpress.com/2015/09/cortana1.jpg"><img data-recalc-dims="1" decoding="async" data-attachment-id="522" data-permalink="https://broadlytextual.com/2015/09/24/cortana-gender-devolved/cortana1/" data-orig-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/cortana1.jpg?fit=333%2C400&amp;ssl=1" data-orig-size="333,400" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Cortana1" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/cortana1.jpg?fit=250%2C300&amp;ssl=1" data-large-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/cortana1.jpg?fit=333%2C400&amp;ssl=1" class="alignnone size-medium wp-image-522" src="https://egosu.files.wordpress.com/2015/09/cortana1.jpg?w=250&#038;resize=250%2C300" alt="Cortana1" width="250" height="300" srcset="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/cortana1.jpg?w=333&amp;ssl=1 333w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/cortana1.jpg?resize=250%2C300&amp;ssl=1 250w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/cortana1.jpg?resize=320%2C384&amp;ssl=1 320w" sizes="(max-width: 250px) 100vw, 250px" /></a></p>
<p style="text-align:center;"><em>Cortana&#8217;s body in Halo: CE and Halo 4</em></p>
<p>Contrast this to Cortana of <em>Halo: CE, </em>who for the vast majority of the game lives in the circuits of Master Chief’s cybernetic armor. Cortana makes her presence known primarily as a voice, speaking directly to Master Chief (and players) by way of their cybernetic link, only taking on a holographic form of her own when she needs to be plugged into a computer terminal of some kind. In many ways, Cortana feels unique among women characters in video games precisely because of her shifting embodiment. She is an AI, of course, but compared to the stolid, green armored figure of Master Chief, her running commentary on players’ adventures feels incredibly human. When she does appear in holographic form, Cortana’s visual design seems only to remind players of her un-corporeality: she is translucent at best, streams of data move up and down her “skin,” and often she is miniature. Her mode of embodiment for the majority of the game is to literally share the skin of Master Chief, and when she takes on other forms it is in ways that visually mark her as unavailable to the most common vectors for the male gaze. In other words, Cortana is a character whose primary mode of relation to players is via conversation, not as a sidekick, a woman to be rescued, or an object of desire, but as a military asset, equal in value to the player-controlled Master Chief and perhaps even exceeding in many ways his own humanity. Master Chief and Cortana then are two cyborgs, paired on behalf of humankind to stand against the alien threat.</p>
<p>It’s this feeling of human relationship and partnership in a shared task that I think made Cortana so endearing to me when I first played <em>Halo: CE</em> and when I picked it up again almost 15 years later. It’s also why later iterations of Cortana as a sort of sexy cyborg who, due to the nature of her AI mind, is deteriorating rapidly and dangerously into madness, never connected with me.</p>
<p style="text-align:center;"><div class="embed-container"><iframe loading="lazy" class="youtube-player" width="560" height="315" src="https://www.youtube.com/embed/RbqsaGzpr7w?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></div>
<p style="text-align:center;"><em>Don&#8217;t make a girl a promise you can&#8217;t keep.</em></p>
<p>Some called the newer versions of Cortana more “humanizing,” I can see why they might feel that way. Her newer forms do have a heavier sense of corporeality and the introduction of a kind of AI mental illness and mortality certainly give Cortana some challenges to face that feel very human in nature. However, as Cortana’s mode of embodiment became more solid it also became more chained to regressive modes of visual representation that require women to be sexually desirable to the male eye. It seems hardly accidental to me that these changes in visual design accompany a narrative drift away from pairing Master Chief and Cortana as co-warriors in the fight against the Covenant and toward a rather hetero-erotic repetition of male rescue narratives and female hysteria. As you might expect with these developments, by the end of <em>Halo 4, </em>Cortana’s self-sacrifice for Master Chief is the only path to narrative resolution.</p>
<p><a href="https://egosu.files.wordpress.com/2015/09/masterchiefsad.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="524" data-permalink="https://broadlytextual.com/2015/09/24/cortana-gender-devolved/masterchiefsad/" data-orig-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/masterchiefsad.jpg?fit=1920%2C1080&amp;ssl=1" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="masterchiefsad" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/masterchiefsad.jpg?fit=300%2C169&amp;ssl=1" data-large-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/masterchiefsad.jpg?fit=1024%2C576&amp;ssl=1" class="size-medium wp-image-524 aligncenter" src="https://egosu.files.wordpress.com/2015/09/masterchiefsad.jpg?w=300&#038;resize=300%2C169" alt="masterchiefsad" width="300" height="169" srcset="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/masterchiefsad.jpg?w=1920&amp;ssl=1 1920w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/masterchiefsad.jpg?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/masterchiefsad.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/masterchiefsad.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/masterchiefsad.jpg?resize=720%2C405&amp;ssl=1 720w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/masterchiefsad.jpg?resize=580%2C326&amp;ssl=1 580w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/masterchiefsad.jpg?resize=320%2C180&amp;ssl=1 320w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></p>
<p style="text-align:center;"><em>Master Chief&#8217;s sad face as Cortana sacrifices herself. </em></p>
<p>This is why it was so pleasantly surprising to find Cortana once again greeting me as an unseen voice from a screen via Windows 10. Perhaps inadvertently, Microsoft had found a way to restore a more human and companionable iteration of the character that broke off the slide she had experienced in the games toward token eye candy. What I found instead was nothing more than the bare skeleton of the character I once loved spending time with, a disembodied voice whose wit and snark had disappeared into haze of sycophantic supplication. The Cortana of Windows 10 is no AI. Much like Cortana’s favorite music, the humanity to be found here is just a mish mash of focus tested jokes and aphorisms.</p>
<p>On the one hand, my disappointment here is probably a little silly. Of course the Cortana of Windows 10 was always going to be a shallow competitor to Siri, not a return to form of one of my favorite video game characters. Instead of restoring the character to a position of equality, the Windows 10 iteration removes her humanity entirely, forcing her to occupy a position of absolute servitude. On the other hand, in Windows 10 and <em>Halo 4</em> we have the exemplary poles of possibility for female representation in video games. She must either be the subservient, disembodied afterthought or the erotic, fully female and fully psychotic damsel in distress. To think on the strange, iterative life of Cortana across platforms and narratives is to encounter the narrow silos into which women are often shuffled according to patriarchal modes of appropriate embodiment.</p>
<p>Curiously, the Windows 10 Cortana has not yet made it to the Xbox One platform, though I’m sure eventually it will. I wonder what the <em>Halo: CE</em> Cortana will think of her arrival.</p>
<hr />
<p>Jordan Wood is a Ph.D student in the Syracuse University English department where he studies games, sexuality, and queer theory. He lives with two cats and is terrible at side scrolling games. Go Bills.</p>
<p>The post <a href="https://broadlytextual.com/2015/09/24/cortana-gender-devolved/">Cortana: Gender Devolved</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">520</post-id>	</item>
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		<title>Sex on the (Game) Table</title>
		<link>https://broadlytextual.com/2015/09/18/sex-on-the-game-table/</link>
		
		<dc:creator><![CDATA[Jordan Wood]]></dc:creator>
		<pubDate>Fri, 18 Sep 2015 05:10:22 +0000</pubDate>
				<category><![CDATA[Playing]]></category>
		<category><![CDATA[andthenweheldhands]]></category>
		<category><![CDATA[capitalism]]></category>
		<category><![CDATA[critique]]></category>
		<category><![CDATA[Feminism]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[LGBT]]></category>
		<category><![CDATA[sex]]></category>
		<category><![CDATA[sexuality]]></category>
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					<description><![CDATA[<p>I’m going to pivot here from the past two weeks, away from 2000 word theoretical arguments and critical close readings to something a little bit looser. In the process, I also hope to turn away from the world of video games for a little while and towards the cardboard world of the table top. If</p>
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<p>The post <a href="https://broadlytextual.com/2015/09/18/sex-on-the-game-table/">Sex on the (Game) Table</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>I’m going to pivot here from the past two weeks, away from 2000 word theoretical arguments and critical close readings to something a little bit looser. In the process, I also hope to turn away from the world of video games for a little while and towards the cardboard world of the table top. If you’ve been into your local Barnes &amp; Noble on any given day in the past few years, you may have noticed the sudden appearance of board games where before there were only college application guides and Moleskine notebooks. This, I promise, is not just indicative of B&amp;N’s own post-codex marketing strategies. They say we are in the middle of a board game renaissance, a golden age of plastic figures, complicated rulebooks, and wooden cubes, and that makes me one happy little nerd.</p>
<p>Incidentally, it also makes me one happy little student of sex and gender politics.</p>
<p>For scholars of gender and sex in a society like ours that has, for much of its history, depended on the institutions of marriage and family to generate a dominant source of individual and corporate identity, understanding the way these institutions work, their social effect, and the conditions under which they break down is essential. This goes doubly true for those who have been marginalized or harmed over and over by these deeply engrained institutions. If you were a film scholar with an interest in sex and gender politics, you’d likely spend time examining the visual representations of familial love, coded femininity, or censored scenes of illicit sexuality. Likewise, were you to take Victorian literature as your subject, you’d probably reading all of Foucault, historicizing sexual practices of the 19th century British subject, while close reading Dickens for signs of the emerging middle class family unit.</p>
<p>Rather, games are machines, encapsulated collections of rules that produce incredible pseudo-fictional experiences when activated by players. Games are adept at modeling the social and political systems in which we already live. This is as true of board games as video games, and it is why the resurgence of board games ought to excite anyone with even a passing interest in the operation of sex and gender in Western culture. Where films and books represent gender and sex ideologies by conventions of narration, image, and characterization, board games offer up for examination the very systems within which these ideologies circulate. This allows players to discover, interact with, and even enact models of those systems, opening institutions like marriage and the family up to a different and (dare I say it?) fun kind of analysis.</p>
<p>So, as both an indulgence of my nerdy enthusiasm for tabletop gaming and an instance of the capacity of board games to represent the dynamics of gender, sex, marriage, and the family, I offer below a few examples for your consideration.</p>
<p><a href="https://egosu.files.wordpress.com/2015/09/agricola.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="507" data-permalink="https://broadlytextual.com/2015/09/18/sex-on-the-game-table/agricola/" data-orig-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/agricola.jpg?fit=1024%2C683&amp;ssl=1" data-orig-size="1024,683" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="agricola" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/agricola.jpg?fit=300%2C200&amp;ssl=1" data-large-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/agricola.jpg?fit=1024%2C683&amp;ssl=1" class="size-medium wp-image-507 aligncenter" src="https://egosu.files.wordpress.com/2015/09/agricola.jpg?w=300&#038;resize=300%2C200" alt="agricola" width="300" height="200" srcset="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/agricola.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/agricola.jpg?resize=300%2C200&amp;ssl=1 300w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/agricola.jpg?resize=768%2C512&amp;ssl=1 768w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/agricola.jpg?resize=720%2C480&amp;ssl=1 720w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/agricola.jpg?resize=580%2C387&amp;ssl=1 580w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/agricola.jpg?resize=320%2C213&amp;ssl=1 320w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></p>
<p style="text-align:center;"><em>Photo Credit to Board Game Point of View on boardgamegeek.com</em></p>
<p><strong>Agricola</strong></p>
<p><em>Agricola</em> is an intimidating beast of a game to the uninitiated. It’s a quintessential example of the “Euro” style board game: relatively little direct player interaction, multiple paths to victory, heaps of victory points to be won, and copious wooden blocks. In this game, players take responsibility for small 17th century farmsteads, competing with each other to establish the most diverse, fruitful farm. On their turns, players place one of two “workers” from their farm board on one of the action spaces in the shared, central board. Being a 17th century farm, the labor is pre-industrial which means your “workers” are actually husband and wife. This is a case of pure abstraction in terms of representation; the agrarian couple are in fact nothing more than flat wooden discs. They have no visible gender difference, nor are they functionally different with respect to the kinds of actions each one can take. If they are a heterosexual couple as the game’s rulebook assures us they are, there are no representational markers to support such a case. However, as a game of <em>Agricola</em> plays out, two new action spaces open up, each called “Family Growth.” Here, players can assign one of their workers (presumably the wife) who then returns home to the farm bearing a third wooden disc &#8211; a child. The arrival of a new child is one of the most exciting events <em>Agricola </em>can offer players, not however because of the miracle of childbirth, but because it means that player now has <em>one more worker</em> that can be sent into the fields, giving them a tremendous competitive edge over her opponents. This wooden child seems to verify that yes, indeed, the first two workers were indeed man and wife, but after the child’s arrival, all three workers once again melt into interchangeability. These bodies are as abstracted, as ungendered as you might imagine &#8211; and yet the game’s mechanics testify to the sex that is nevertheless always at the core of a winning strategy. <em>Agricola</em> then offers players a family unit rooted in heterosexual marriage, but radically flattened of sexual difference by the demands of production. <em>Agricola</em> strips marriage and sex down to its most basic, agrarian, function: securing resources, staving off starvation, and producing enough surplus to overshadow your neighboring farms.</p>
<p><a href="https://egosu.files.wordpress.com/2015/09/village.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="508" data-permalink="https://broadlytextual.com/2015/09/18/sex-on-the-game-table/village/" data-orig-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/village.jpg?fit=1024%2C765&amp;ssl=1" data-orig-size="1024,765" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Village" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/village.jpg?fit=300%2C224&amp;ssl=1" data-large-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/village.jpg?fit=1024%2C765&amp;ssl=1" class="size-medium wp-image-508 aligncenter" src="https://egosu.files.wordpress.com/2015/09/village.jpg?w=300&#038;resize=300%2C224" alt="Village" width="300" height="224" srcset="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/village.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/village.jpg?resize=300%2C224&amp;ssl=1 300w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/village.jpg?resize=768%2C574&amp;ssl=1 768w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/village.jpg?resize=720%2C538&amp;ssl=1 720w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/village.jpg?resize=580%2C433&amp;ssl=1 580w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/village.jpg?resize=320%2C239&amp;ssl=1 320w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></p>
<p style="text-align:center;"><em>Photo Credit to Chun Yian on boardgamegeek.com</em></p>
<p><strong>Village</strong></p>
<p><em>Village</em> is another game set in the pre-industrial past, as well as another example of a Euro game with an emphasis on the family unit. However, where <em>Agricola</em> explores the relationship between familial fertility and productivity, <em>Village</em> explores the relationship between family legacy, death, and cross generational ties. More mechanically complex than <em>Agricola</em>, <em>Village </em>makes use of some similar ideas: players have a homestead board from which they place family members onto a central action board and it’s possible for players to “have babies” in order to generate more workers. However, these workers are each labeled with a number, 1-4, indicating to which generation they belong. Players place their workers onto the various actionable spaces of the main board, and in many cases, leave them there, for the spaces are occupations that their workers hold until they die. Say you’re playing <em>Village</em> and you need to make a wagon to sell at market. You could pay a hefty price in various resources and gold or, if you have a worker at the wainwright location, you could simply spend a bit of <em>time</em>, the game’s third spendable commodity. As players spend time, however, workers from the older generations begin to die off. Workers, on the occasion of their deaths, are sent to graves that match their lifelong occupation and in this way are committed to the village’s book of records, memorialized forever after. However, should the limited number of places for a worker’s given occupation be filled up, they are sent unceremoniously into an unmarked grave, forgotten forever and, crucially, giving the player no points. Rather than incentivize the growing accumulation of labor as <em>Agricola</em> does, <em>Village </em>encourages players to look forward to the proper memorialization of death, for it is in this memorialization that the legacy of their family is secured against those of their opponents. Tellingly, the rulebook calls the score “Prestige Points.” It is expressly for the garnering of that prestige that the family unit exists in the world of <em>Village</em>.</p>
<p style="text-align:center;"><a href="https://egosu.files.wordpress.com/2015/09/consentacle.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="509" data-permalink="https://broadlytextual.com/2015/09/18/sex-on-the-game-table/consentacle/" data-orig-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/consentacle.jpg?fit=561%2C772&amp;ssl=1" data-orig-size="561,772" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="consentacle" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/consentacle.jpg?fit=218%2C300&amp;ssl=1" data-large-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/consentacle.jpg?fit=561%2C772&amp;ssl=1" class="alignnone size-medium wp-image-509" src="https://egosu.files.wordpress.com/2015/09/consentacle.jpg?w=218&#038;resize=218%2C300" alt="consentacle" width="218" height="300" srcset="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/consentacle.jpg?w=561&amp;ssl=1 561w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/consentacle.jpg?resize=218%2C300&amp;ssl=1 218w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/consentacle.jpg?resize=320%2C440&amp;ssl=1 320w" sizes="auto, (max-width: 218px) 100vw, 218px" /></a></p>
<p style="text-align:center;"><em>And now for something completely different&#8230;</em></p>
<p><strong>Consentacle</strong></p>
<p>In a very sharp turn away from the pastoral, picturesque worlds of <em>Agricola </em>and <em>Village</em>, I’d like to introduce you to <em>Consentacle</em>, a game by designer, Naomi Clark that is, as of yet, still unpublished. Unlike the previous two games which you can order right off of Amazon, <em>Consentacle</em> was never intended to be a mass market game. This game takes as its subject the erotic encounter between a young, “Curious Human” and a rather expressive “Tentacled Alien.” <em>Consentacle</em> is all about the complex negotiation of sexual consent as players work together to generate Trust, gain Satisfaction, and hopefully, build Intimacy between their wildly disparate characters. Visually, the Curious Human and Tentacled Monster are as different as can be, though any potential sense of horror that you might expect is mitigated by a charming, <em>Jet Set Radio Future</em>, comic-y art style. Mechanically, this difference is reinforced by limiting communication between players as they work toward a common goal, encouraging a sort of blind, tentative play style. On their turns, players simultaneously play cards like “WINK,” “BITE,” “STROKE,” or “ENVELOP,” trying to create combinations that lead the Curious Human and Tentacled Alien into a memorable erotic encounter. I say memorable because the goal of the game isn’t solely to achieve Satisfaction but to transmute that Satisfaction into something more. Satisfaction is actually only the middle step along the road, a sort of exchange gate through which Trust must pass in order to become Intimacy. This alchemy whereby Satisfaction transforms Trust into Alchemy is the key to <em>Consentacle</em>’s representation of sex, not as an end to itself, nor as the component of some larger, marital or familial institution, but as a crucial form of relation that bridges the wide gulf between individuals. In a representational fiction that draws explicitly from an erotics of difference that is often figured as inherently violent (feel free to Google tentacle porn if you’ve missed the allusion), <em>Consentacle</em> removes the power inequities that seemed to be inherent in an encounter between ingénue and monster and replaces them with the erotic frisson of cooperative consent. In other words, sex is fun! And, when sex is properly fun, it is egalitarian, given over to a free exploration of difference, and the magical reagent that brings Intimacy where before there was only solitude.</p>
<p><a href="https://egosu.files.wordpress.com/2015/09/and-then-we-held-hands.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="510" data-permalink="https://broadlytextual.com/2015/09/18/sex-on-the-game-table/and-then-we-held-hands/" data-orig-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/and-then-we-held-hands.jpg?fit=1024%2C857&amp;ssl=1" data-orig-size="1024,857" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="and then we held hands" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/and-then-we-held-hands.jpg?fit=300%2C251&amp;ssl=1" data-large-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/and-then-we-held-hands.jpg?fit=1024%2C857&amp;ssl=1" class="size-medium wp-image-510 aligncenter" src="https://egosu.files.wordpress.com/2015/09/and-then-we-held-hands.jpg?w=300&#038;resize=300%2C251" alt="and then we held hands" width="300" height="251" srcset="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/and-then-we-held-hands.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/and-then-we-held-hands.jpg?resize=300%2C251&amp;ssl=1 300w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/and-then-we-held-hands.jpg?resize=768%2C643&amp;ssl=1 768w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/and-then-we-held-hands.jpg?resize=720%2C603&amp;ssl=1 720w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/and-then-we-held-hands.jpg?resize=580%2C485&amp;ssl=1 580w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/and-then-we-held-hands.jpg?resize=320%2C268&amp;ssl=1 320w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></p>
<p style="text-align:center;"><em>Photo credit to Andrew Tullsen on boardgamegeek.com</em></p>
<p><strong>&#8230;and then we held hands</strong></p>
<p>I’ll wrap up with another cooperative game where players must cope with limited communication and blind play in order to achieve a relational end. In <em>&#8230;and then we held hands</em>, two players take on the roles of lovers who have reached a point of crisis in their relationship. The nature of this crisis is left to the imagination, but in order to resolve it, players must navigate their pawns across colored spaces on a board arranged in concentric circles. As players discard emotion cards from either their hand or their partner’s, they gradually try to move toward the center of these circles, achieving balance and resolving their relationship in the process. <em>&#8230;and then we held hands</em>, is a quiet, deeply abstracted game, unlike <em>Consentacle</em>, and yet an intensely evocative one. The emotions in the game are represented by one of four colors that make up the board’s spaces as well as the emotion cards in player’s hands. Discarding the emotion cards suggests the emergence of feeling in the course of discussion or argument between two lovers and, correspondingly, it affects the position of the player’s pawn. If players handle each other’s (and their own!) emotions appropriately, they slowly make progress toward each other &#8211; but should they ignore the feelings in play they risk running their pawn into an impossible corner, unable to move within the context of that relationship anymore. Again, like in <em>Agricola</em>, <em>&#8230;and then we held hands</em>, seems gender agnostic, though it also seems to invite players to approach the game as a couple, extra-diegetically. And indeed, the game has been discussed in various contexts online as a “couple’s game”. However, the absence of representational gender here suggests, like <em>Consentacle</em>, an egalitarian sort of cooperation, one that requires sympathy, the reading of body language, and careful consideration of your partner’s state of mind. Where <em>Consentacle</em> is all playful eroticism, however, <em>&#8230;and then we held hands</em> plays more like a meditative, couples’ therapy session. The mechanics here are simple and though abstracted, clearly linked to ideologies of egalitarian coupling. It is exactly that abstraction, however, that renders <em>&#8230;and then we held hands</em> so open to projection. This is a game, it seems, in which players are invited to invest their own relational crises and contemplate for thirty minutes how they can better cope with the complex roil of emotions that come with the sexual territory.</p>
<p>And that’s it for now! This was just a <em>very </em>cursory overview of how board games offer small windows on the way our society has conceived of sex, marriage, and gender. So much more could be said about each of these games and the many others that I don’t have room to mention. If we really are in the middle of a board game renaissance, I hope we can recognize their value as microcosms of our own social lives as gendered, sexual bodies.</p>
<hr />
<p>Jordan Wood is a Ph.D student in the Syracuse University English department where he studies games, sexuality, and queer theory. He lives with two cats and is terrible at side scrolling games. Go Bills.</p>
<p>The post <a href="https://broadlytextual.com/2015/09/18/sex-on-the-game-table/">Sex on the (Game) Table</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
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		<title>Part 2: Critical Witching</title>
		<link>https://broadlytextual.com/2015/09/11/part-2-critical-witching/</link>
		
		<dc:creator><![CDATA[Jordan Wood]]></dc:creator>
		<pubDate>Fri, 11 Sep 2015 20:05:14 +0000</pubDate>
				<category><![CDATA[Playing]]></category>
		<category><![CDATA[close reading]]></category>
		<category><![CDATA[Feminism]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[videogames]]></category>
		<guid isPermaLink="false">http://metathesisblog.com/?p=497</guid>

					<description><![CDATA[<p>We started talking last week about CD Projekt RED’s enormous, dark fantasy role playing game, The Witcher 3: Wild Hunt. I promised we’d try to salvage something useful out of the kerfuffle over Polygon’s “pompous,” gender-concerned review, something that might highlight some deficiencies in the way we think about games as representational works and, in</p>
<div class="read-more-wrapper"><a class="read-more" href="https://broadlytextual.com/2015/09/11/part-2-critical-witching/" title="Read More"> <span class="button ">Read More</span></a></div>
<p>The post <a href="https://broadlytextual.com/2015/09/11/part-2-critical-witching/">Part 2: Critical Witching</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>We started talking last week about CD Projekt RED’s enormous, dark fantasy role playing game, <em>The Witcher 3: Wild Hunt</em>. I promised we’d try to salvage something useful out of the kerfuffle over Polygon’s “pompous,” gender-concerned review, something that might highlight some deficiencies in the way we think about games as representational works and, in turn, might also provide a way to navigate the difficult terrain between (still rare) progressive-ish critiques of gender in the popular gaming press and reactionary, masculinist responses from the fans. Before we dig in, let’s make one thing clear: the object here is neither to “rescue” <em>The Witcher 3</em> from either liberal critique or dubious fandom, nor is it to validate the defensive position of some anti-feminist gamers. Rather, I take that defensive posture toward political criticism of <em>The Witcher 3</em> (or really any other favored game) as an occasion to rethink what it means to intersect with sex and gender within the social fiction of a game. Pointing out that the women characters wear skimpy clothes or that the main characters represent a raging male power fantasy is simply no longer a sufficient observation to account for the complex sexual politics often at work in these games &#8211; and it really hasn’t been for a long time.</p>
<p>So let’s get to it then.</p>
<p>In <em>The Witcher 3</em>, players take on the role of Geralt of Rivia, the eponymous witcher, a sort of professional monster hit man who roams the Northern Kingdoms slaying all manner of mythological creatures for money. As a witcher, Geralt is endowed with a number of special characteristics that both aid him in his pursuits and set him apart as a social pariah. Witchers all undergo a mutation process early in their lives that grants them superhuman strength, long life, heightened senses, and a remarkable resilience to poisons. This mutation also marks them physically, giving them slit, yellow cat-like eyes which, for better or worse, makes them instantly recognizable to the rest of the Northern Kingdoms’ citizens. Witchers occupy a weird, liminal position in their world. The many citizens of the Northern Kingdoms depend on witchers to protect them against a wildly dangerous world full of succubi, werewolves, ghosts, and far, far worse. However those same citizens regard witchers with enormous suspicion, seeing in them some of the monstrosity that they pay witchers to protect them from. Witchers seem to be predominantly male and have a reputation for being quite randy, a fact that is often alluded to in the series’ many jokes about their trademark sterility. Crucially, witchers also maintain a level of neutrality in their political surroundings.</p>
<p><a href="https://stacilstutsman.files.wordpress.com/2015/09/geralt-tassels.png"><img data-recalc-dims="1" loading="lazy" decoding="async" class="size-medium wp-image-190 aligncenter" src="https://stacilstutsman.files.wordpress.com/2015/09/geralt-tassels.png?w=300&#038;resize=300%2C169" alt="Geralt Tassels" width="300" height="169" /></a></p>
<p style="text-align:center;"><em>The Tassles are not part of that political neutrality.</em></p>
<p>The sorceresses of the Northern Kingdoms run socially parallel to the witchers. These loosely associated women wield incredible magical power and often serve as advisers to kings and nobles, ensuring that they occupy a central place in their world’s politics and cultural imagination. Though powerful, <em>The Witcher 3</em> sees the sorceresses in a dangerous position, on the run from a new kingly edict proclaiming that all “freaks” should be captured, tortured, and burned. Here <em>The Witcher 3</em> draws explicitly on the long history of persecuting socially (and sexually) powerful women as outsiders whose very existence threatens established patriarchal rule.</p>
<p>The tumultuous human civilization of <em>The Witcher 3</em> wholly depends upon the careful management of the disruptive energies manifested by figures like witchers, sorceresses, monsters, non-humans, and other nasties that refuse to play nice with the Northern Kingdom’s competing expansionist agendas. Paradoxically, the people of the Northern Kingdoms depend on their witchers and sorceresses to keep monstrous threats at bay. This is what constitutes their liminal position: they are both the guarantors against social disintegration and the reminders that no such guarantee is even possible. The kingdoms of <em>The Witcher 3</em> can neither live with their sorceresses and witchers, nor can they live without them.</p>
<p>They are, in other words, sort of queer. Their relative queerness is legible by the light of <em>The Witcher 3</em>’s iconic consolidation of dysfunctional, fractious powers (the ruined country of Novigrad, the bloody Chapel of the Eternal Flame, the prejudiced and violent Redanian army, etc.) into flawed and often abusive male figureheads (The Redanian king, for instance). By reading both the witchers and the sorceresses as dangerous yet necessary outsiders to these male-driven political economies it becomes possible to read the apparently gratuitous costumes that Keira Metz and Tris Merigold sometimes wear as something in excess of simple, hetero-masculinist voyeurism. Likewise, and more specifically to the point of this post, it re-works the player’s role as Geralt of Rivia into the unique position of a man who is simultaneously the beneficiary of and counterpoint to patriarchal rule. This positioning is the key to a more complex reading of <em>The Witcher 3</em>’s gender politics.</p>
<p>And now, finally, we can turn to the Bloody Baron.</p>
<p><a href="https://stacilstutsman.files.wordpress.com/2015/09/bloodybaron1.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" class="size-medium wp-image-191 aligncenter" src="https://stacilstutsman.files.wordpress.com/2015/09/bloodybaron1.jpg?w=300&#038;resize=300%2C155" alt="bloodybaron1" width="300" height="155" /></a></p>
<p style="text-align:center;"><em>Finally.</em></p>
<p>Philip Strenger, aka, the Bloody Baron, holds power in Velen, a swampy expanse of a land full of peasants, monsters, and old, old magic. He is both a grizzled veteran of several wars and a tired old man who has now switched allegiances in order to secure for himself a more or less comfortable retirement in the ruling seat of Crow’s Perch, a rather large and somewhat dingy village in the north. Players encounter him when Geralt follows up on a rumor that Ciri was spotted in the streets of Crow’s Perch. Often drunk and with a reputation for violence, it’s a surprise to Geralt (and to me as I played) that the old warlord treats the witcher with respect and congeniality. Geralt and the Baron hit it off splendidly in fact, seeming to understand each other immediately as professionals, men of both action and simplicity. Almost immediately, Geralt and Strenger settle in for a quick, friendly game of Gwent.</p>
<p>Of course, as you might expect from a role playing game, the Baron asks Geralt a favor before he discloses anything about Ciri’s whereabouts. The Baron’s wife and daughter have disappeared and he needs Geralt to put his tracking skills to work. The Baron seems at first totally ignorant as to the cause of his family’s disappearance, but player’s soon find signs of an abusive relationship as they discover evidence of a drunken brawl in the Baron’s bedchambers, including holes in the wall that had been hastily covered up. As players investigate further it becomes clear that Mr. Strenger was indeed physically abusive to his wife and emotionally abusive to his daughter, so much so that his wife apparently sought out the aid of a local shaman in the form of a protection amulet. Though players have a variety of dialogue options to choose from whenever Geralt interacts with other characters, all of the available choices when confronting the Baron suggest some degree of anger and disappointment in his behavior, as players suddenly find themselves sitting in a seat of judgment. When it turns out that the Baron’s wife was pregnant and it seems as though the last beating caused her to miscarry, the Baron hits his lowest point.</p>
<p>From here it seems like the story will play out tragically, but conventionally. The Baron solicits the witcher’s sympathy by pleading that he is indeed a changed man, Geralt would then finally track down the broken man’s family down leading to their eventual restoration, and a flawed man finds redemption in the restoration of the ideal family. So far, so patriarchal. Things, however, do not follow such an easy script.</p>
<p>The Bloody Baron does indeed plead his transformation, but should players reject that plea (as, it is crucial to note, they are merely given the <em>option</em> to do), the Baron turns combative, arguing that Geralt has no idea what it’s like to be married, what it is like to have a wife who nags, or what it’s like to manage a family. Then, when it becomes clear that the protective amulet Strenger’s wife procured was because, in a desperate refusal to have another child by the Bloody Baron, she had sought out an abortion from three mysterious, ancient witches.</p>
<p><a href="https://stacilstutsman.files.wordpress.com/2015/09/witches-of-crookbackbog.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="192" data-permalink="https://broadlytextual.com/2014/10/17/overwriting-history-just-reading-and-the-case-of-john-henry-newman/john_henry_newman_by_sir_john_everett_millais_1st_bt/" data-orig-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2014/10/john_henry_newman_by_sir_john_everett_millais_1st_bt.jpg?fit=2400%2C3104&amp;ssl=1" data-orig-size="2400,3104" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="John_Henry_Newman_by_Sir_John_Everett_Millais,_1st_Bt" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2014/10/john_henry_newman_by_sir_john_everett_millais_1st_bt.jpg?fit=232%2C300&amp;ssl=1" data-large-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2014/10/john_henry_newman_by_sir_john_everett_millais_1st_bt.jpg?fit=792%2C1024&amp;ssl=1" class="size-medium wp-image-192 aligncenter" src="https://stacilstutsman.files.wordpress.com/2015/09/witches-of-crookbackbog.jpg?w=300&#038;resize=300%2C169" alt="witches of crookbackbog" width="300" height="169" /></a></p>
<p style="text-align:center;"><em>These women deserve their own series of posts.</em></p>
<p>In return, the witches sapped all the poor woman’s strength and placed her under magical bondage that the amulet kept at bay. Sympathetic to the woman’s plight, Geralt here finds himself in a familiar position: filled with disdain for the abusive men that constantly find their way to power, and yet dependent on them for his own goals. And so, Geralt keeps on in his liminal position, finding at best a sense of distant pity for the Bloody Baron in place of the camaraderie that was there before. And players, sutured as they are to Geralt as their avatar, are likewise placed in a position of critical exteriority to the male-dominated networks of power that underpin human civilization in the Northern Kingdoms.</p>
<p>You might think, “sure that’s all well and good, but isn’t <em>The Witcher 3</em> mostly about killing nasty things with swords?” And you’d be right. Which is why the most remarkable thing about <em>The Witcher 3</em>’s episode with the Bloody Baron is the way Geralt’s social positioning and his professional skills come together to articulate the game’s clearest critique of an abusive, power hungry patriarchy. As I said at the top of the post, Geralt, like all witchers, is a professional &#8211; and his profession is monster slaying. The rich fantasy setting of <em>The Witcher 3</em> allows for the traumatic fruit of the Bloody Baron’s dominance to achieve literal monstrosity, the likes of which Geralt can address head on. And in this case, the sins of the Baron return to him in the form of a Botchling.</p>
<p>Botchlings are the horrifying result of an unwanted infant having died without being given a “proper” burial or name. They return in the form of mutilated fetuses who prey on the strength of sleeping mothers. They are the vengeful detritus of the failed family. And as it turns out, one of them haunts the Baron. It of course falls to Geralt, and the player, to exorcise this particularly nasty reminder of Strenger’s effect on his family. This scenario can end in one of two ways: with a really difficult fight against the monstrously transformed botchling or with a drawn out, emotionally draining ritual that transforms the botchling into a lubberkin, a kind of guardian spirit who watches over the household. In the former scenario, Geralt is once again relegated to the role of the necessary but disavowed monster who manages the disruptive energies of a world run by mad men. In the latter, however, Geralt forces the Bloody Baron to intimately come to terms with the suffering he has caused and even displaces him from the position of protectorate of the house, replacing him with the lubberkin, a constant reminder of the Baron’s own destructive life. The Baron must pick up, hold, embrace, name, and bury the botchling over the course of a harrowing night while Geralt ensures every step is taken perfectly. This video depicts the opening steps of the scene:</p>
<p style="text-align:center;"><div class="embed-container"><iframe loading="lazy" class="youtube-player" width="560" height="315" src="https://www.youtube.com/embed/70WGcgeRlMc?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></div>
<p>Though Geralt goes on to discover the whereabouts and well-being of the rest of the Strenger family, this is the pivotal moment where players are most explicitly positioned agents of confrontation and transformation in this “oppressively misogynist” world. Rather than seeking an end to the Bloody Baron’s violence that results in his restoration as patriarch of a happy home, <em>The Witcher 3</em> gives players one of two rather different outcomes. Either Geralt begrudgingly sweeps misogynist violence under the rug, allowing the Baron to stew in further resolute bitterness, or, he enforces from his liminal position a reckoning between patriarch and patriarchal trauma.</p>
<p>We definitely got into the weeds here, I know, but if you’ve stuck through I’m hoping that I’ve shown a little bit of how we might re-conceive our accounting of gender, misogyny, violence, and sexuality in video games. I mentioned before that criticizing the sexualized portrayals of women or the lack of any non-heteronormative protagonists are no longer enough. I do believe these things are still necessary. As it should be clear to anyone who played <em>The Witcher 3: Wild Hunt</em>, my analysis on this one small episode leaves a host of other vexed sex and gender representations unexamined. At every point however, and especially in the case of the Bloody Baron, <em>The Witcher 3</em> insists that its players retain a critical eye toward its misogynist world. Without that distance, Geralt could simply not be <em>The Witcher</em> that his world needs.</p>
<hr />
<p>Jordan Wood is a Ph.D student in the Syracuse University English department where he studies games, sexuality, and queer theory. He lives with two cats and is terrible at side scrolling games. Go Bills.</p>
<p>The post <a href="https://broadlytextual.com/2015/09/11/part-2-critical-witching/">Part 2: Critical Witching</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
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		<title>PLAYING, WATCHING, WANTING: A SUMMER IN REVIEW</title>
		<link>https://broadlytextual.com/2015/09/04/playing-watching-wanting-a-summer-in-review-part-1-icky-witcher/</link>
		
		<dc:creator><![CDATA[Jordan Wood]]></dc:creator>
		<pubDate>Fri, 04 Sep 2015 04:38:14 +0000</pubDate>
				<category><![CDATA[Playing]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[LGBT]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">http://metathesisblog.com/?p=483</guid>

					<description><![CDATA[<p>PART 1 – ICKY WITCHER (4 Sept. 2015) By the time you read this it will have been September for at least a few days. This means, undoubtedly, an endless stream of friends asking what we did this summer. I, having been well trained in the art of back-to-school vacation reporting, dutifully explain that I</p>
<div class="read-more-wrapper"><a class="read-more" href="https://broadlytextual.com/2015/09/04/playing-watching-wanting-a-summer-in-review-part-1-icky-witcher/" title="Read More"> <span class="button ">Read More</span></a></div>
<p>The post <a href="https://broadlytextual.com/2015/09/04/playing-watching-wanting-a-summer-in-review-part-1-icky-witcher/">PLAYING, WATCHING, WANTING: A SUMMER IN REVIEW</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>PART 1 – ICKY WITCHER (4 Sept. 2015)</strong></p>
<p>By the time you read this it will have been September for at least a few days. This means, undoubtedly, an endless stream of friends asking what we did this summer. I, having been well trained in the art of back-to-school vacation reporting, dutifully explain that I spent the whole summer preparing for my qualifying exams. This entails reading through 20 books on queer theory, 20 more books in game studies, watching 40 or so films related to LGBT history and queer representation, and playing through 40 or so video games. And yet, at the end of the summer I still wonder if in all of this reading, watching, and playing I’ve learned anything at all. I should probably try to see if knowledge has happened and then share that knowledge with some other people to see if they think it’s knowledge, too. Maybe a four week series of blogposts right at the end of the summer &#8211; a kind of Summer In Review of games, gender, sex, and film. Give it a catchy title. Sure.</p>
<p>PLAYING, WATCHING, WANTING: A SUMMER IN REVIEW. PART 1 – ICKY WITCHER</p>
<p>Let’s start by thinking about a guy provocatively named the Bloody Baron. Philip Strenger, a.k.a., the Bloody Baron, is a key character in the opening third of <em>The Witcher 3: Wild Hunt </em>(2015, Xbox One, PS4, PC), a sprawling role playing game by Polish game studio, CD Projket RED. This game is massive. <em>Wild Hunt</em> combines the expansive environment of Bethesda’s <em>Skyrim</em> with the deep characterization and romantic interludes of Bioware’s <em>Mass Effect</em> series, and throws in an entirely original trading card game, complete with factions and gold foil cards for good measure.</p>
<p><a href="https://egosu.files.wordpress.com/2015/09/witcher3sprawling.png"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="486" data-permalink="https://broadlytextual.com/2015/09/04/playing-watching-wanting-a-summer-in-review-part-1-icky-witcher/witcher3sprawling/" data-orig-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3sprawling.png?fit=1920%2C1080&amp;ssl=1" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Witcher3Sprawling" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3sprawling.png?fit=300%2C169&amp;ssl=1" data-large-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3sprawling.png?fit=1024%2C576&amp;ssl=1" class="size-medium wp-image-486 aligncenter" src="https://egosu.files.wordpress.com/2015/09/witcher3sprawling.png?w=300&#038;resize=300%2C169" alt="Witcher3Sprawling" width="300" height="169" srcset="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3sprawling.png?w=1920&amp;ssl=1 1920w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3sprawling.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3sprawling.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3sprawling.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3sprawling.png?resize=720%2C405&amp;ssl=1 720w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3sprawling.png?resize=580%2C326&amp;ssl=1 580w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3sprawling.png?resize=320%2C180&amp;ssl=1 320w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></p>
<p style="text-align:center;"><em>(Really, really sprawling)</em></p>
<p>However, it also introduces players to a terribly cruel world. Nobles squabble for control over their small corner of the world, always seeking to expand that corner by whatever means necessary, and <em>Wild Hunt</em> is unflinching in its depiction of how these squabbles disenfranchise the less well-off citizens of the Northern Kingdoms. The Bloody Baron, however, tells us the most about what we expect from our games, our games press, and the way sex and patriarchal oppression operate in video games.</p>
<p>Before we get to that, let’s backtrack.</p>
<p><em>The Witcher 3: Wild Hunt</em> launched just before this summer started. It was hotly anticipated by nearly every gaming media outlet and was immediately met upon release with virtually universal critical and popular acclaim. CD Projekt RED had an enormous success on their hands and the adoration of millions of fans due to fan-friendly business practices like weekly installments of free downloadable content (DLC) and frequent, personal communication with a demographic known for being extraordinary fickle. This rabid affection explains at least some of the intense anger that fans launched at Arthur Gies’ review of <em>The Witcher 3</em> for Polygon.com.</p>
<p>In this <a href="http://www.polygon.com/2015/5/13/8533059/the-witcher-3-review-wild-hunt-PC-PS4-Xbox-one">largely positive review</a>, Gies still expressed reservations about the constant and often gruesome violence to which women are subjected in <em>The Witcher 3</em>. Gies calls “the world CD Projekt has created [&#8230;] oppressively misogynist,” and, though he acknowledges that the game deals with this misogyny directly, Gies also points out that the game seems to, at least a little, relish the many opportunities to depict women in peril. As Gies puts it, the world of <em>The Witcher 3</em> has many women characters who struggle mightily &#8211; and not always in vain &#8211; against a viciously oppressive society, but then the game “kills them, over and over.</p>
<p>As you might expect in a post-but-not-at-all-post #GamerGate world, a review score of 8 out of 10 for a beloved game is an outrage, doubly so since the score seemed to rest on the objections of an SJW (Social Justice Warrior for those not in the know). Gies had previously been pilloried for his similarly positive yet hesitant review of <em>Bayonetta 2 </em>(2014, Wii U) and the gaming masses seemed ready to put him to the stocks again for this second, even more egregious sin. Fans of <em>The Witcher 3</em> took to their blogs, message boards, and online communities to criticize Gies and Polygon for their review. One fan’s response characterizes the overall backlash quite well:</p>
<p>“Polygon is nothing but jaded old journalists with absolutely no love for gaming anymore. I lost respect for them years ago.”</p>
<p>Another fan in the same thread had this to say:</p>
<p>“The world in The Witcher is supposed to be portrayed as brutal and unfair. Racism, sexism, and the works are all prevalent. It just looks so silly to throw that stuff around in a review. It’s Polygon trying to sound cerebral, and coming off more as pompous.”</p>
<p>Even more damning, Adrian Chmielarz, co-owner and creative director of small indie studio The Astronauts and developer of such cult hit games as <em>Painkiller </em>(2004) and <em>Bulletstorm </em>(2011) wrote a long, scathing blog post calling Gies’ piece, among other things, “poisonous to the industry,” and an example of toxic journalistic incompetence endemic to the game review industry.</p>
<p>If you’ve been at all familiar with the #GamerGate saga over the past year (and if you’re not, I recommend <a href="http://arstechnica.com/gaming/2015/03/that-life-is-over-zoe-quinn-looks-beyond-gamergate/">this article</a> from Ars Technica for a taste), then these objections might sound familiar to you. They have that <em>je ne sais quoi</em> of reactionary masculinist discourse that seems to characterize so much of online reddit/chan/gaming culture right now.</p>
<p>However there is something in the fan response to Gies’ review that, despite its histrionic tone and defensive articulation, warrants attention.</p>
<p><a href="https://egosu.files.wordpress.com/2015/09/witcher3glitchhead.png"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="487" data-permalink="https://broadlytextual.com/2015/09/04/playing-watching-wanting-a-summer-in-review-part-1-icky-witcher/witcher3glitchhead/" data-orig-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3glitchhead.png?fit=1920%2C1080&amp;ssl=1" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Witcher3GlitchHead" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3glitchhead.png?fit=300%2C169&amp;ssl=1" data-large-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3glitchhead.png?fit=1024%2C576&amp;ssl=1" class="size-medium wp-image-487 aligncenter" src="https://egosu.files.wordpress.com/2015/09/witcher3glitchhead.png?w=300&#038;resize=300%2C169" alt="Witcher3GlitchHead" width="300" height="169" srcset="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3glitchhead.png?w=1920&amp;ssl=1 1920w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3glitchhead.png?resize=300%2C169&amp;ssl=1 300w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3glitchhead.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3glitchhead.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3glitchhead.png?resize=720%2C405&amp;ssl=1 720w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3glitchhead.png?resize=580%2C326&amp;ssl=1 580w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/witcher3glitchhead.png?resize=320%2C180&amp;ssl=1 320w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></p>
<p style="text-align:center;"><i>(In the same way that this glitched polygon warrants attention)</i></p>
<p>Let us grant Gies’ criticism that the world of <em>The Witcher 3</em> is ruthlessly misogynist (it is) and that the game itself seems to at least, in some way, revel in women’s suffering, all the while dressing its many prominent women characters in laughably sexy costumes (it does). For sure, there is plenty to feel icky about in <em>The Witcher 3</em>. The question that Gies does not get to though, and the question that I think his critics in some way articulate, is this: does the game <em>itself</em> feel icky about its content? Or, put another way, does <em>Wild Hunt</em> encourage players to maintain or develop a critical perspective on a patriarchal society that often mirrors our own?</p>
<p>The answer, I think, is a resounding “yes.” Mostly anyways. As players assume the mantle of the Witcher himself, Geralt of Rivia, they also take on a social role that places them as both an outsider to and beneficiary of <em>Wild Hunt</em>’s “oppressively misogynist” world. Along with this unique point of player identification, <em>The Witcher 3</em> offers (via its fantasy narrative and iconography) a range of viscerally-realized metaphors that, at times, make the player’s role of killing the monsters of the Northern Kingdom seem uncannily like a crusade against the patriarchy.</p>
<p>Whether <em>The Witcher 3: Wild Hunt</em> makes players complicit in a virtual <em>Malleus Maleficarum</em> or waltzes them around in the boots of a strangely familiar white knight, it is the episode with the Bloody Baron &#8211; drunkard, wife-beater, war hero, contrite father &#8211; that best exposes the complexities of gender and sexuality at work here. The reactionaries against Gies’ review may not have had what I argue in mind, but if gaming is ever going to move out of its current atmosphere of division, exclusion, and prejudice, then we need to work harder than Gies’ review does at understanding how games go about their representational business. Next week, I’ll try to do just that with the story of Geralt of Rivia and the Bloody Baron of Novigrad.</p>
<hr />
<p>Jordan Wood is a Ph.D student in the Syracuse University English department where he studies games, sexuality, and queer theory. He lives with two cats and is terrible at side scrolling games. Go Bills.</p>
<p>The post <a href="https://broadlytextual.com/2015/09/04/playing-watching-wanting-a-summer-in-review-part-1-icky-witcher/">PLAYING, WATCHING, WANTING: A SUMMER IN REVIEW</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
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