<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>critique Archives - Broadly Textual Pub</title>
	<atom:link href="https://broadlytextual.com/tag/critique/feed/" rel="self" type="application/rss+xml" />
	<link>https://broadlytextual.com/tag/critique/</link>
	<description>texts on tap for the public</description>
	<lastBuildDate>Sat, 18 Aug 2018 15:31:01 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0</generator>

<image>
	<url>https://i0.wp.com/broadlytextual.com/wp-content/uploads/2018/09/cropped-logo-1024.png?fit=32%2C32&#038;ssl=1</url>
	<title>critique Archives - Broadly Textual Pub</title>
	<link>https://broadlytextual.com/tag/critique/</link>
	<width>32</width>
	<height>32</height>
</image> 
<site xmlns="com-wordpress:feed-additions:1">150419861</site>	<item>
		<title>Sex on the (Game) Table</title>
		<link>https://broadlytextual.com/2015/09/18/sex-on-the-game-table/</link>
		
		<dc:creator><![CDATA[Jordan Wood]]></dc:creator>
		<pubDate>Fri, 18 Sep 2015 05:10:22 +0000</pubDate>
				<category><![CDATA[Playing]]></category>
		<category><![CDATA[andthenweheldhands]]></category>
		<category><![CDATA[capitalism]]></category>
		<category><![CDATA[critique]]></category>
		<category><![CDATA[Feminism]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[LGBT]]></category>
		<category><![CDATA[sex]]></category>
		<category><![CDATA[sexuality]]></category>
		<guid isPermaLink="false">http://metathesisblog.com/?p=506</guid>

					<description><![CDATA[<p>I’m going to pivot here from the past two weeks, away from 2000 word theoretical arguments and critical close readings to something a little bit looser. In the process, I also hope to turn away from the world of video games for a little while and towards the cardboard world of the table top. If</p>
<div class="read-more-wrapper"><a class="read-more" href="https://broadlytextual.com/2015/09/18/sex-on-the-game-table/" title="Read More"> <span class="button ">Read More</span></a></div>
<p>The post <a href="https://broadlytextual.com/2015/09/18/sex-on-the-game-table/">Sex on the (Game) Table</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>I’m going to pivot here from the past two weeks, away from 2000 word theoretical arguments and critical close readings to something a little bit looser. In the process, I also hope to turn away from the world of video games for a little while and towards the cardboard world of the table top. If you’ve been into your local Barnes &amp; Noble on any given day in the past few years, you may have noticed the sudden appearance of board games where before there were only college application guides and Moleskine notebooks. This, I promise, is not just indicative of B&amp;N’s own post-codex marketing strategies. They say we are in the middle of a board game renaissance, a golden age of plastic figures, complicated rulebooks, and wooden cubes, and that makes me one happy little nerd.</p>
<p>Incidentally, it also makes me one happy little student of sex and gender politics.</p>
<p>For scholars of gender and sex in a society like ours that has, for much of its history, depended on the institutions of marriage and family to generate a dominant source of individual and corporate identity, understanding the way these institutions work, their social effect, and the conditions under which they break down is essential. This goes doubly true for those who have been marginalized or harmed over and over by these deeply engrained institutions. If you were a film scholar with an interest in sex and gender politics, you’d likely spend time examining the visual representations of familial love, coded femininity, or censored scenes of illicit sexuality. Likewise, were you to take Victorian literature as your subject, you’d probably reading all of Foucault, historicizing sexual practices of the 19th century British subject, while close reading Dickens for signs of the emerging middle class family unit.</p>
<p>Rather, games are machines, encapsulated collections of rules that produce incredible pseudo-fictional experiences when activated by players. Games are adept at modeling the social and political systems in which we already live. This is as true of board games as video games, and it is why the resurgence of board games ought to excite anyone with even a passing interest in the operation of sex and gender in Western culture. Where films and books represent gender and sex ideologies by conventions of narration, image, and characterization, board games offer up for examination the very systems within which these ideologies circulate. This allows players to discover, interact with, and even enact models of those systems, opening institutions like marriage and the family up to a different and (dare I say it?) fun kind of analysis.</p>
<p>So, as both an indulgence of my nerdy enthusiasm for tabletop gaming and an instance of the capacity of board games to represent the dynamics of gender, sex, marriage, and the family, I offer below a few examples for your consideration.</p>
<p><a href="https://egosu.files.wordpress.com/2015/09/agricola.jpg"><img data-recalc-dims="1" fetchpriority="high" decoding="async" data-attachment-id="507" data-permalink="https://broadlytextual.com/2015/09/18/sex-on-the-game-table/agricola/" data-orig-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/agricola.jpg?fit=1024%2C683&amp;ssl=1" data-orig-size="1024,683" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="agricola" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/agricola.jpg?fit=300%2C200&amp;ssl=1" data-large-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/agricola.jpg?fit=1024%2C683&amp;ssl=1" class="size-medium wp-image-507 aligncenter" src="https://egosu.files.wordpress.com/2015/09/agricola.jpg?w=300&#038;resize=300%2C200" alt="agricola" width="300" height="200" srcset="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/agricola.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/agricola.jpg?resize=300%2C200&amp;ssl=1 300w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/agricola.jpg?resize=768%2C512&amp;ssl=1 768w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/agricola.jpg?resize=720%2C480&amp;ssl=1 720w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/agricola.jpg?resize=580%2C387&amp;ssl=1 580w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/agricola.jpg?resize=320%2C213&amp;ssl=1 320w" sizes="(max-width: 300px) 100vw, 300px" /></a></p>
<p style="text-align:center;"><em>Photo Credit to Board Game Point of View on boardgamegeek.com</em></p>
<p><strong>Agricola</strong></p>
<p><em>Agricola</em> is an intimidating beast of a game to the uninitiated. It’s a quintessential example of the “Euro” style board game: relatively little direct player interaction, multiple paths to victory, heaps of victory points to be won, and copious wooden blocks. In this game, players take responsibility for small 17th century farmsteads, competing with each other to establish the most diverse, fruitful farm. On their turns, players place one of two “workers” from their farm board on one of the action spaces in the shared, central board. Being a 17th century farm, the labor is pre-industrial which means your “workers” are actually husband and wife. This is a case of pure abstraction in terms of representation; the agrarian couple are in fact nothing more than flat wooden discs. They have no visible gender difference, nor are they functionally different with respect to the kinds of actions each one can take. If they are a heterosexual couple as the game’s rulebook assures us they are, there are no representational markers to support such a case. However, as a game of <em>Agricola</em> plays out, two new action spaces open up, each called “Family Growth.” Here, players can assign one of their workers (presumably the wife) who then returns home to the farm bearing a third wooden disc &#8211; a child. The arrival of a new child is one of the most exciting events <em>Agricola </em>can offer players, not however because of the miracle of childbirth, but because it means that player now has <em>one more worker</em> that can be sent into the fields, giving them a tremendous competitive edge over her opponents. This wooden child seems to verify that yes, indeed, the first two workers were indeed man and wife, but after the child’s arrival, all three workers once again melt into interchangeability. These bodies are as abstracted, as ungendered as you might imagine &#8211; and yet the game’s mechanics testify to the sex that is nevertheless always at the core of a winning strategy. <em>Agricola</em> then offers players a family unit rooted in heterosexual marriage, but radically flattened of sexual difference by the demands of production. <em>Agricola</em> strips marriage and sex down to its most basic, agrarian, function: securing resources, staving off starvation, and producing enough surplus to overshadow your neighboring farms.</p>
<p><a href="https://egosu.files.wordpress.com/2015/09/village.jpg"><img data-recalc-dims="1" decoding="async" data-attachment-id="508" data-permalink="https://broadlytextual.com/2015/09/18/sex-on-the-game-table/village/" data-orig-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/village.jpg?fit=1024%2C765&amp;ssl=1" data-orig-size="1024,765" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Village" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/village.jpg?fit=300%2C224&amp;ssl=1" data-large-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/village.jpg?fit=1024%2C765&amp;ssl=1" class="size-medium wp-image-508 aligncenter" src="https://egosu.files.wordpress.com/2015/09/village.jpg?w=300&#038;resize=300%2C224" alt="Village" width="300" height="224" srcset="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/village.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/village.jpg?resize=300%2C224&amp;ssl=1 300w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/village.jpg?resize=768%2C574&amp;ssl=1 768w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/village.jpg?resize=720%2C538&amp;ssl=1 720w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/village.jpg?resize=580%2C433&amp;ssl=1 580w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/village.jpg?resize=320%2C239&amp;ssl=1 320w" sizes="(max-width: 300px) 100vw, 300px" /></a></p>
<p style="text-align:center;"><em>Photo Credit to Chun Yian on boardgamegeek.com</em></p>
<p><strong>Village</strong></p>
<p><em>Village</em> is another game set in the pre-industrial past, as well as another example of a Euro game with an emphasis on the family unit. However, where <em>Agricola</em> explores the relationship between familial fertility and productivity, <em>Village</em> explores the relationship between family legacy, death, and cross generational ties. More mechanically complex than <em>Agricola</em>, <em>Village </em>makes use of some similar ideas: players have a homestead board from which they place family members onto a central action board and it’s possible for players to “have babies” in order to generate more workers. However, these workers are each labeled with a number, 1-4, indicating to which generation they belong. Players place their workers onto the various actionable spaces of the main board, and in many cases, leave them there, for the spaces are occupations that their workers hold until they die. Say you’re playing <em>Village</em> and you need to make a wagon to sell at market. You could pay a hefty price in various resources and gold or, if you have a worker at the wainwright location, you could simply spend a bit of <em>time</em>, the game’s third spendable commodity. As players spend time, however, workers from the older generations begin to die off. Workers, on the occasion of their deaths, are sent to graves that match their lifelong occupation and in this way are committed to the village’s book of records, memorialized forever after. However, should the limited number of places for a worker’s given occupation be filled up, they are sent unceremoniously into an unmarked grave, forgotten forever and, crucially, giving the player no points. Rather than incentivize the growing accumulation of labor as <em>Agricola</em> does, <em>Village </em>encourages players to look forward to the proper memorialization of death, for it is in this memorialization that the legacy of their family is secured against those of their opponents. Tellingly, the rulebook calls the score “Prestige Points.” It is expressly for the garnering of that prestige that the family unit exists in the world of <em>Village</em>.</p>
<p style="text-align:center;"><a href="https://egosu.files.wordpress.com/2015/09/consentacle.jpg"><img data-recalc-dims="1" decoding="async" data-attachment-id="509" data-permalink="https://broadlytextual.com/2015/09/18/sex-on-the-game-table/consentacle/" data-orig-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/consentacle.jpg?fit=561%2C772&amp;ssl=1" data-orig-size="561,772" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="consentacle" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/consentacle.jpg?fit=218%2C300&amp;ssl=1" data-large-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/consentacle.jpg?fit=561%2C772&amp;ssl=1" class="alignnone size-medium wp-image-509" src="https://egosu.files.wordpress.com/2015/09/consentacle.jpg?w=218&#038;resize=218%2C300" alt="consentacle" width="218" height="300" srcset="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/consentacle.jpg?w=561&amp;ssl=1 561w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/consentacle.jpg?resize=218%2C300&amp;ssl=1 218w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/consentacle.jpg?resize=320%2C440&amp;ssl=1 320w" sizes="(max-width: 218px) 100vw, 218px" /></a></p>
<p style="text-align:center;"><em>And now for something completely different&#8230;</em></p>
<p><strong>Consentacle</strong></p>
<p>In a very sharp turn away from the pastoral, picturesque worlds of <em>Agricola </em>and <em>Village</em>, I’d like to introduce you to <em>Consentacle</em>, a game by designer, Naomi Clark that is, as of yet, still unpublished. Unlike the previous two games which you can order right off of Amazon, <em>Consentacle</em> was never intended to be a mass market game. This game takes as its subject the erotic encounter between a young, “Curious Human” and a rather expressive “Tentacled Alien.” <em>Consentacle</em> is all about the complex negotiation of sexual consent as players work together to generate Trust, gain Satisfaction, and hopefully, build Intimacy between their wildly disparate characters. Visually, the Curious Human and Tentacled Monster are as different as can be, though any potential sense of horror that you might expect is mitigated by a charming, <em>Jet Set Radio Future</em>, comic-y art style. Mechanically, this difference is reinforced by limiting communication between players as they work toward a common goal, encouraging a sort of blind, tentative play style. On their turns, players simultaneously play cards like “WINK,” “BITE,” “STROKE,” or “ENVELOP,” trying to create combinations that lead the Curious Human and Tentacled Alien into a memorable erotic encounter. I say memorable because the goal of the game isn’t solely to achieve Satisfaction but to transmute that Satisfaction into something more. Satisfaction is actually only the middle step along the road, a sort of exchange gate through which Trust must pass in order to become Intimacy. This alchemy whereby Satisfaction transforms Trust into Alchemy is the key to <em>Consentacle</em>’s representation of sex, not as an end to itself, nor as the component of some larger, marital or familial institution, but as a crucial form of relation that bridges the wide gulf between individuals. In a representational fiction that draws explicitly from an erotics of difference that is often figured as inherently violent (feel free to Google tentacle porn if you’ve missed the allusion), <em>Consentacle</em> removes the power inequities that seemed to be inherent in an encounter between ingénue and monster and replaces them with the erotic frisson of cooperative consent. In other words, sex is fun! And, when sex is properly fun, it is egalitarian, given over to a free exploration of difference, and the magical reagent that brings Intimacy where before there was only solitude.</p>
<p><a href="https://egosu.files.wordpress.com/2015/09/and-then-we-held-hands.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="510" data-permalink="https://broadlytextual.com/2015/09/18/sex-on-the-game-table/and-then-we-held-hands/" data-orig-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/and-then-we-held-hands.jpg?fit=1024%2C857&amp;ssl=1" data-orig-size="1024,857" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="and then we held hands" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/and-then-we-held-hands.jpg?fit=300%2C251&amp;ssl=1" data-large-file="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/and-then-we-held-hands.jpg?fit=1024%2C857&amp;ssl=1" class="size-medium wp-image-510 aligncenter" src="https://egosu.files.wordpress.com/2015/09/and-then-we-held-hands.jpg?w=300&#038;resize=300%2C251" alt="and then we held hands" width="300" height="251" srcset="https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/and-then-we-held-hands.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/and-then-we-held-hands.jpg?resize=300%2C251&amp;ssl=1 300w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/and-then-we-held-hands.jpg?resize=768%2C643&amp;ssl=1 768w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/and-then-we-held-hands.jpg?resize=720%2C603&amp;ssl=1 720w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/and-then-we-held-hands.jpg?resize=580%2C485&amp;ssl=1 580w, https://i0.wp.com/broadlytextual.com/wp-content/uploads/2015/09/and-then-we-held-hands.jpg?resize=320%2C268&amp;ssl=1 320w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a></p>
<p style="text-align:center;"><em>Photo credit to Andrew Tullsen on boardgamegeek.com</em></p>
<p><strong>&#8230;and then we held hands</strong></p>
<p>I’ll wrap up with another cooperative game where players must cope with limited communication and blind play in order to achieve a relational end. In <em>&#8230;and then we held hands</em>, two players take on the roles of lovers who have reached a point of crisis in their relationship. The nature of this crisis is left to the imagination, but in order to resolve it, players must navigate their pawns across colored spaces on a board arranged in concentric circles. As players discard emotion cards from either their hand or their partner’s, they gradually try to move toward the center of these circles, achieving balance and resolving their relationship in the process. <em>&#8230;and then we held hands</em>, is a quiet, deeply abstracted game, unlike <em>Consentacle</em>, and yet an intensely evocative one. The emotions in the game are represented by one of four colors that make up the board’s spaces as well as the emotion cards in player’s hands. Discarding the emotion cards suggests the emergence of feeling in the course of discussion or argument between two lovers and, correspondingly, it affects the position of the player’s pawn. If players handle each other’s (and their own!) emotions appropriately, they slowly make progress toward each other &#8211; but should they ignore the feelings in play they risk running their pawn into an impossible corner, unable to move within the context of that relationship anymore. Again, like in <em>Agricola</em>, <em>&#8230;and then we held hands</em>, seems gender agnostic, though it also seems to invite players to approach the game as a couple, extra-diegetically. And indeed, the game has been discussed in various contexts online as a “couple’s game”. However, the absence of representational gender here suggests, like <em>Consentacle</em>, an egalitarian sort of cooperation, one that requires sympathy, the reading of body language, and careful consideration of your partner’s state of mind. Where <em>Consentacle</em> is all playful eroticism, however, <em>&#8230;and then we held hands</em> plays more like a meditative, couples’ therapy session. The mechanics here are simple and though abstracted, clearly linked to ideologies of egalitarian coupling. It is exactly that abstraction, however, that renders <em>&#8230;and then we held hands</em> so open to projection. This is a game, it seems, in which players are invited to invest their own relational crises and contemplate for thirty minutes how they can better cope with the complex roil of emotions that come with the sexual territory.</p>
<p>And that’s it for now! This was just a <em>very </em>cursory overview of how board games offer small windows on the way our society has conceived of sex, marriage, and gender. So much more could be said about each of these games and the many others that I don’t have room to mention. If we really are in the middle of a board game renaissance, I hope we can recognize their value as microcosms of our own social lives as gendered, sexual bodies.</p>
<hr />
<p>Jordan Wood is a Ph.D student in the Syracuse University English department where he studies games, sexuality, and queer theory. He lives with two cats and is terrible at side scrolling games. Go Bills.</p>
<p>The post <a href="https://broadlytextual.com/2015/09/18/sex-on-the-game-table/">Sex on the (Game) Table</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">506</post-id>	</item>
		<item>
		<title>A life is made of critical appreciation</title>
		<link>https://broadlytextual.com/2015/04/06/a-life-is-made-of-critical-appreciation/</link>
		
		<dc:creator><![CDATA[Aishik Barua]]></dc:creator>
		<pubDate>Mon, 06 Apr 2015 17:51:04 +0000</pubDate>
				<category><![CDATA[Watching]]></category>
		<category><![CDATA[critique]]></category>
		<category><![CDATA[Popular Culture]]></category>
		<category><![CDATA[Queer Theory]]></category>
		<category><![CDATA[Reception Studies]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[TV]]></category>
		<guid isPermaLink="false">https://egosu.wordpress.com/?p=417</guid>

					<description><![CDATA[<p>The curious thing about the arts is how they flow across geographical limitations like no other stream of study or career. Art has an organic capability to mold itself in the vision of its audience no matter what its origins were. The story of a French boy who finds an extremely spherical balloon that has</p>
<div class="read-more-wrapper"><a class="read-more" href="https://broadlytextual.com/2015/04/06/a-life-is-made-of-critical-appreciation/" title="Read More"> <span class="button ">Read More</span></a></div>
<p>The post <a href="https://broadlytextual.com/2015/04/06/a-life-is-made-of-critical-appreciation/">A life is made of critical appreciation</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The curious thing about the arts is how they flow across geographical limitations like no other stream of study or career. Art has an organic capability to mold itself in the vision of its audience no matter what its origins were. The story of a French boy who finds an extremely spherical balloon that has a mind of its own (Albert Lamorisse’s <em>The Red Balloon</em>) can create vivid emotions for a college student living in a busy metropolis in India. The painting of a couple embraced in a passionate kiss amidst stark hues of yellow and green, created by an Austrian painter (Gustav Klimt’s <em>The Kiss</em>) could mean very different things for an American artist and a Turkish student. A Sufi song could be interpreted as a prayer to God or an ode to eternal love.</p>
<p>Just like any form of art, good television content flows across borders as well. When I started watching <em>The Good Wife</em> while still in India, I was mesmerized. The last time I was that mesmerized was when I discovered gratuitous nudity and sex on the US version of <em>Queer as Folk</em>. What made <em>The Good Wife</em> good, besides the brilliant cast and their on-point acting skills, were the stories it spoke of—the flawlessness in every episode’s script, every season’s arc and in the series’ overall progression. But I also realized that good television was not just about what the show creators put on our screens. It was also about our critical appreciation of them.</p>
<p>As a teenager, <em>Friends </em>used to be my favorite show. I loved each and every thing about it. I can still repeat most of the dialogues without the slightest hesitation. But as I have grown, something changed. I still love the show and its many situations, but it’s not my favorite anymore. Throughout the series, one joke was constant: being ‘gay’ in any way was laughable and mock-worthy. Chandler had a bad childhood because of his parents and yet, somehow, it is always easier for him to forgive his cisgender straight mother than his father who came out as a transgender woman while he was still a kid, even though he is embarrassed more than once about his mother’s “promiscuous and unruly” persona. Ross has always been less than thrilled about Carol leaving him for a woman and has never hidden his discontent with her “lesbian status”; even after giving her away at her wedding, Ross consistently treats Carol’s wife, Susan, as something less than human.</p>
<p>And yet, <em>Friends</em> is also a champion of myriad social issues of the time. The show broadcast one of television’s very first lesbian weddings that transpired from a long-standing and successful relationship. It wittily showcased the awkwardness of the heteronormative concept of “coming out” when they turned the tables and made Phoebe’s presumed gay, green card husband come out as straight. Phoebe went against all sorts of societal pressures and decided to turn the stigma of surrogate motherhood of the 90s on its head by carrying her brother’s triplets in her womb. Rachel showed the world that it is not easy being a single mother, but it is definitely not impossible; she raised her daughter as a single woman and went on to have a successful career in the fashion industry. Chandler’s father showed the world that there is absolutely nothing wrong or embarrassing in being a transgender woman. You have just got to know how to own it with the right sequins and a hat to match. To tease out this tension is to appreciate, but appreciate critically—to enjoy, but to think.</p>
<p>After accepting her GLAAD Vanguard Award at the GLAAD Media Awards this year, Kerry Washington said, &#8220;There is so much power in storytelling, and there is enormous power in inclusive storytelling, in inclusive representation.&#8221; Compound that with the skill of critical appreciation and a whole new world of perspectives comes alive. For me, graduate school and the different individuals I met on my journey here made all the difference. I mean, for God’s sake, I don’t watch <em>Queer As Folk</em> for the sex anymore.</p>
<hr />
<p><span style="font-size:xx-small;">Image from tv.com</span></p>
<p><span style="font-size:xx-small;">Aishik Barua is a 2nd-year MBA student concentrating on media marketing. He is particularly in love with TV shows (from The Sopranos to The Flash), books (from The Little Prince to the Harry Clifton series) and a myriad number of modern era conspiracy theories. When he is not screwing his eyes at some website&#8217;s Google Analytics page, he could be found doodling with his sketch pencils, cooking a new dish or simply engaging in general goofiness.</span></p>
<p>The post <a href="https://broadlytextual.com/2015/04/06/a-life-is-made-of-critical-appreciation/">A life is made of critical appreciation</a> appeared first on <a href="https://broadlytextual.com">Broadly Textual Pub</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">417</post-id>	</item>
	</channel>
</rss>
