Scholarship and Affect: Merging Critical and Fan Identities

S
[7-10 minute read]

Take an adventure with me through my affective and critical experiences with a few texts I encountered during my first year and a half of my Ph.D. program:

*****

I am sitting in the theatre in the last showing of the night for Star Wars: Rogue One. I have just come from my house where I have been drinking a bit of wine with friends. I am happily relaxed after a rather arduous first semester of Ph.D. study. It’s December, Christmas is coming on quickly, and as an early present, I get another Star Wars film.

Thirty minutes into the film, the protagonist, Jyn Erso (Felicity Jones), navigates through city streets on a desert planet, searching for her childhood mentor. Her companion, Cassian Andor (Diego Luna), becomes increasingly agitated, and when Jyn questions him, he says the city “is about to blow.” Moments later, a tank full of Stormtroopers rumbles down the street with Imperial propaganda chiming out of loud speakers affixed to the machine: The Empire is a beacon for “truth and justice,” saviors to a city being terrorized by a radical revolutionary.

I nearly choke on a mouthful of popcorn.

Seconds later, when these “radical revolutionaries,” complete with headscarves, suicide-bomb the Stormtroopers, I have lost my place in the fantasy. I’m not a fan watching another Star Wars film. Terms like “Islamophobia” and “Extremists” swirl through my brain alongside Rhetoric and Ideology.

I lean over to Adam: “Well that’s not very subtle.”

He is getting used to my inability to “simply watch” films anymore.

*****

Rewind. It’s November of 2016. I am sitting in a darkened theatre, wearing yellow and grey and black. I feel a squeal rise up in my throat as the familiar theme plays.

I’m back at Hogwarts.

I’m back to being 11, 12, 13, waiting for an owl with a letter that I know won’t come but I still love to make-believe anyway.

The film ends and I’m crying, sniffling, smiling.

Newt Scamander (Eddie Redmayne) is the man I want to be. He is gentle, empathetic, fiercely loyal and protective, kind. He feels. He cries.

Critique1Look at his beautiful smile at that tiny walking stick critter! (Warner Bros.)

Two days later, and every thinkpiece on my Facebook feed is about his tender, non-normative masculinity.

Part of me wishes I could have written them; part of me is ever so glad that I just reveled in my yellow and grey shirt and smiled with happy tears streaking my face.

*****

Mid-December 2016 again. My husband and I are watching episode one of The Magicians on Netflix.

The main character, Quentin Coldwater (Jason Ralph), starts the episode in a psychiatric ward.

The main character starts the series in a psych ward.

The main character openly struggles with depression.

The main character struggles with depression to the point of committing himself to a psychiatric ward, and he will be our hero.

I’m out of the fantasy.

Minutes later, when Quentin’s best friend, Julia (Stella Maeve), comforts him at a party and pecks him on the cheek as her boyfriend walks into the room, I’m further gobsmacked.

Instead of ire, James (Michael Cassidy) responds with a joke and leaps onto the small twin bed where his girlfriend and Quentin are lying beside each other.

I think of Neurotypicality, Compulsory Jealousy, Toxic Masculinity.

*****

December, 2016. Blizzard releases the Overwatch comic titled “Reflections.” Tracer is officially gay. The Internet loses its mind. Tumblr is an inarticulate mass of squeals.

Critique2The panel that launched a thousand flame wars. (Blizzard)

I’m excited about this. It’s about time we have more LGBTQIA+ characters in our popular culture texts. I hold off on darting away to join the bustle of posts about our favorite lesbian time-traveler. Two pages later and I am literally squealing myself:

Hanzo has an undercut! And piercings! And a cowl neck sweater! One of my favorite characters looks not far from my own aesthetic.

Critique3Earrings, a upper bridge piercing, and an undercut hairstyle. Merry Christmas! (Blizzard)

I have nothing articulate to say. I feel a flare of imposter syndrome rear up in my chest. Am I really a scholar if I have nothing to say? I should compose something intelligent, praise the company for creating space for non-normative representations, but all I can do is smile and text my other queer friends to ask if they’ve seen it. I remind myself it’s Christmas break, and it’s okay to just love this.

*****

March, 2017. KONG: Skull Island. The military man, Samuel L. Jackson’s Preston Packard, is full of rage. His masculinity is driven by violence, misplaced aggression, and a need to dominate. He tries to kill Kong; I try to feel something other than detached speculation about the root of his rage and what history the film does not reveal to us.

Toxicity

Valor Narratives

PTSD

*****

March, 2017. Beauty and the Beast.

I am so ready for the first representation of a gay man in a feature film.

I am so ready for a peck on the lips between two men, on screen, in a feature film!

I am thrilled with LeFou’s (Josh Gad) fawning over Gaston (Luke Evans).

Gaston has war trauma and unprocessed grief.

Gaston acts out of a place of rage that is only calmed by LeFou’s careful and caring interventions.

LeFou gets 2 seconds of dancing with a random man in the final ballroom scene.

Critique4Yes, that is someone’s shoulder nearly blocking our revolutionary “gay moment.” (Disney)

I am annoyed.

I write a blog post about toxic masculinity, trauma, and grief in the film for Metathesis.

I am still annoyed.

*****

March, 2017. Power Rangers.

The yellow ranger is officially a lesbian. Her admission is explicit. It is not seen in a glance on a dance floor packed with people. She openly discusses her orientation with the other rangers. They accept it and no one makes a single fuss about it. I cry during that scene.

The blue ranger is on the autism spectrum. The other rangers value his ability to see the world differently. No one makes a fuss. No one makes a big deal. He is just as much a hero as any of the others.

I’m torn between posting about how amazing the representation in the film was, and how nostalgic and happy it made me. I need to justify my affective experience. I gush about the representation and the animal-shaped mega-bots.

*****

It is June, 2017. The film I’m about to see has been talked about ad nauseum for almost two weeks already.

“The skirts are too short.”

“The heels are not historically accurate.”

“Themyscira can’t be historically accurate.”

“There’s no need for a romance narrative.”

“The romance narrative flies in the face of cultural norms.”

“Gal Gadot is a woman of color.”

“Gal Gadot is most definitely not a woman of color.”

“We need to nuance our terminology when discussing women of color.”

I watch Diana (Gal Gadot) stride into No Man’s Land and my body shoots with gooseflesh. Before she takes more than two steps, I have tears running down my face. This is a woman, striding into No Man’s Land, where no man can stand, and she is marching into it, claiming ground, claiming space. I am weeping before she ducks behind her shield under a hail of bullets.

I do not post about the film. I relish the experience of seeing a woman, clad in armor, marching into No Man’s Land. I imagine how I might have felt to see that film as a child of 12. I weep too for that little child that I was, who never saw Diana make that march.

*****

October, 2017

It’s the Halloween event for Overwatch and that means Halloween skins for the characters.[1] The Halloween and Christmas events are my favorite because the skins tend to be holiday themed and generally fun to look at. I appreciate them with the same part of myself that cried during Fantastic Beasts and Wonder Woman.

Symmetra’s Halloween event skin is a Dragon:

Critique5Symmetra’s skin in all its scaled glory. (Blizzard)

But Symmetra is not my first encounter with this skin. I encounter it first as a fan-made modification to the skin, created for one of my favorite characters, a gunslinging cowboy named McCree.[2] The skin is the creation of Twitter user, Loudwindow.

Critique6McCree, with a modified dragon skin. (Blizzard Entertainment/Loudwindow)

I immediately retweet this post on Twitter. “I need this Queer McCree skin in my Overwatch life immediately,” I proclaim.

Then I pause for a moment in a bit of horror. Twitter represents my platform for the majority of my academic contacts, where I comment on posts by scholars and critics who I respect (and honestly probably fan over a bit too). My cohort follows me and I follow them. A few of my professors follow me. Here I am reposting a skin from a videogame not because I have something profound or critical to say about it, but because I find it aesthetically pleasing; because a slightly feminized masculine character who I frequently read about in fan fiction looks incredible with a dragon skin and a crown of horns.

I scramble to think of something intelligent to say about it, latching on to the name the creator gave the skin:

“I’m fascinated by how this skin feminizes the character while announcing him as the object of female desire through the Incubus myth.”

I’ve turned my own aesthetic fascination with the object into a sort of critical inquiry, not so much into the skin itself, but my own affective relationship to it. I follow up my pseudo-astute tweet with another: “Less critically, I find this skin incredibly aesthetically pleasing as a queer, androgynous take on my favorite character.” Hopefully I have succeeded in covering over my moment of excessive affect for this skin with some sort of critical commentary.

For days I am troubled by my response. Why did I feel the need to justify my love of this popular text? Is it because it rises out of my own desire and I’ve therefore villainized it, made it dirty with my ever-clinging Evangelical guilt?

While I’m sure this is part of my motivation, one of the many pressures acting on me as I produce the performance of myself as queer scholar and fan and spouse and student and teacher, reflection has made me consider another reason for this response.

In The Limits of Critique,[3] Rita Felski states the following about our scholarly habits of critique:

Critique is a remarkably contagious and charismatic idea, drawing everything into its field of force, patrolling the boundaries of what counts as serious thought. It is virtually synonymous with intellectual rigor, theoretical sophistication, and intransigent opposition to the status quo . . . For many scholars in the humanities, it is not one good thing but the only imaginable thing . . . To refuse critique . . . is to sink into the mire of complacency, credulity, and conservativism. Who would want to be associated with the bad smell of the uncritical? (8)

This description of critique speaks directly to how I experience the compulsion to justify my own affective attachments to texts. How did I come to internalize this need to critique everything? What can I do now that I recognize it? Is this just a symptom of my profession – not unlike the experience of those versed in music who cannot listen to a concert in the same way as someone less knowledgeable in musical theory?

These questions have no answers for or from me at the moment, and I suspect they might be a specter that haunts many in my profession. I have to believe there exists a happy medium between a devotion to the value of critique and an ability to appreciate a text without critiquing it. It remains for me to discover how to straddle the spaces, how to be comfortable with both critical and affective experiences, with texts that leave me speechless, leave me reveling in an excess of experience. As Walt Whitman (another author of the texts I approach more as fan than critic) has said, “I contradict myself, I contain multitudes.”


[1] Skins refer to different sets of aesthetic based costumes which you can unlock for your characters via gameplay. They make up the bulk of rewards for continuous play on Overwatch, a fantasy First Person Shooter game from Blizzard Entertainment.

[2] Fan-made content does not exist within the actual game and usually involves gender-bending or character-bending skins that the game has officially released. Character-bending would involve taking a skin made for one character and modifying it to fit another character, while gender-bending refers to taking a skin made for a male-bodied character and modifying it to fit a female-bodied character or visa-versa.

[3] Felski, Rita. The Limits of Critique. Chicago: University of Chicago Press, 2015.

About the author

Rhyse Curtis

2 comments

  • Very much enjoyed reading this post and looking back into the not so distant past about movies I’ve seen and really want to see. But the ultimate question you consider here can only be satisfactorily answered by yourself. All I know is that my love of literature does not stem from the critical inquiry I perform when thinking or writing about it (even if understanding my reactions through inquiry/research is a feeling I’ve also learned to fall in love with!), but rather from the experience of reading itself. I think it’s okay, important even, to admit that we enjoy the material we deal with and how it makes us feel. One also has to think about the platform one is expressing this to and the audience for whom it is intended. Twitter is not where one has to post critical inquiry into the thoughts/reactions one has. The immediacy and conciseness of the medium invite responses like the original one you had without needing much follow-up.
    But, I think you’re right; it’s a symptom of the profession.

By Rhyse Curtis

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